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Object-Oriented Programming Languages: Interpretation

โœ Scribed by Iain D. Craig


Publisher
Springer
Year
2007
Tongue
English
Leaves
296
Series
Undergraduate Topics in Computer Science
Edition
1
Category
Library

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โœฆ Synopsis


This comprehensive examination of the main approaches to object-oriented language explains the key features of the languages in use today. Class-based, prototypes and Actor languages are all looked at and compared in terms of their semantic concepts. In providing such a wide-ranging comparison, this book provides a unique overview of the main approaches to object-oriented languages.

Exercises of varying length, some of which can be extended into mini-projects are included at the end of each chapter. This book can be used as part of courses on Comparative Programming Languages or Programming Language Semantics at Second or Third Year Undergraduate Level. Some understanding of programming language concepts is required.

โœฆ Table of Contents


Cover......Page 1
Introduction to Computer Graphics Using Java 2D and 3D......Page 4
Preface......Page 6
Contents......Page 10
List of Figures......Page 14
1 Introduction......Page 19
2 Basic principles of two-dimensional graphics......Page 24
3 Drawing lines and curves......Page 66
4 Areas, text and colours......Page 104
5 Basic principles of three-dimensional graphics......Page 130
6 Modelling three-dimensional objects......Page 165
7 Visible surface determination......Page 195
8 Illumination and shading......Page 216
9 Special effects and virtual reality......Page 254
Appendix: Useful links......Page 279
Appendix: Example programs......Page 281
Appendix: References to Java 2D classes and methods......Page 286
Appendix: References to Java 3D classes and methods......Page 288
Bibliography......Page 290
Index......Page 294


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