Evolution of Strategies in the three-per
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Masanao Matsushima; Takashi Ikegami
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Article
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1998
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Elsevier Science
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English
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A three-person iterated prisoner's dilemma (3p-IPD) game is studied. The present simulation uses a lattice model of finite state automata. In particular, the similarity between a noisy 2pand a noiseless 3p-IPD game is discussed. It is known that, due to the noise, Tit for Tat loses its robustness an