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New Trends in Software Methodologies, Tools and Techniques: Proceedings of the Fourth Sometw 05

โœ Scribed by H. Fujita, M. Mejri


Publisher
IOS Press
Year
2005
Tongue
English
Leaves
425
Series
Frontiers in Artificial Intelligence and Applications
Category
Library

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โœฆ Synopsis


Software is the essential enabler for the new economy and science. It creates new markets and new directions for a more reliable, flexible, and robust society. It empowers the exploration of our world in ever more depth. However, software often falls short behind our expectations. Current software methodologies, tools, and techniques remain expensive and not yet reliable for a highly changeable and evolutionary market. Many approaches have been proven only as case-by-case oriented methods. This book presents a number of new trends and theories in the direction in which we believe software science and engineering may develop to transform the role of software and science in tomorrow s information society. This book is an attempt to capture the essence of a new state of art in software science and its supporting technology. The book also aims at identifying the challenges such a technology has to master. One example that is challenged is Lyee methodology as a new Japanese emerged software methodology that has been patented in several countries in Europe, Asia, and America. But it is still in its early stage of emerging as a new software style. This series will also contribute to elaborate on such new trends and related academic research studies and development.

โœฆ Table of Contents


Title page......Page 2
Preface......Page 6
Conference Organisation......Page 10
Contents......Page 12
Requirement Engineering and Practical Software Models......Page 16
Modelling Multi-Facetted Purposes of Artefacts......Page 18
Reengineering Software: A Case Study......Page 33
Advances in AOP with AspectC++......Page 48
The Collatz Problem in a New Perspective: Energy Consumption Analysis......Page 69
Legacy Systems and Language Conversions......Page 80
Suggestions of Lyee: A Framework on Software Methodological Thinking......Page 82
LyeeBuilder......Page 98
Software Quality and Development Measurement......Page 116
Approaches to Qualitative Evaluation of the Software Quality Attributes: Overview......Page 118
IT Practitioner's Perspective on Australian Risk Management Practices and Tools for Software Development Projects: A Pilot Study......Page 126
Validating Documentation with Domain Ontologies......Page 141
Co-Developing Model for User Participation in Web Application Development......Page 159
A Neuro-Fuzzy Based Approach for the Prediction of Quality of Reusable Software Components......Page 171
Requirement Representation and Formalization......Page 186
A Gentle Introduction to System Verification......Page 188
Limitation and Possibilities of Automation on the Way from Intention -> Program......Page 209
Development of Natural Language Based Methodologies......Page 220
Handling Pronouns Intelligently......Page 222
About Application and Implementation of Semantic Meta Parsing......Page 239
Software Enterprise Modeling and Component Representation......Page 248
Inference Rules of Semantic Dependencies in the Enterprise Modelling......Page 250
A Representation-Theoretical Analysis of the OMG Modelling Suite......Page 267
Towards Software Development Methodology for Web Services......Page 278
Configuration Management Software......Page 294
A Methodology for Deriving the Architectural Implications of Different Degrees of Mobility in Information Systems......Page 296
Ubiquitous and Web Related Systems Software......Page 308
Meme Media for the Federation of Intellectual Resources Over the Web by Clipping and Combining Them......Page 310
Component-Based Grid Programming Using the HOC-Service Architecture......Page 326
Design and Implementation of an Agent-Based Middleware for Context-Aware Ubiquitous Services......Page 345
Software Design for Creative and Interactive Users......Page 366
Computation, Interaction and Imagination: Into Virtual Space and Back to Reality......Page 368
GUIDE: Games with UML for Interactive Design Exploration......Page 379
A Grounded Theory Study of Programming in Artist-Programmer Collaborations......Page 403
Acting Interactively in a Digital World......Page 416
Author Index......Page 422


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