New Trends and Challenges in Information Science and Information Seeking Behaviour: 193 (Lecture Notes in Networks and Systems, 193)
ā Scribed by Octavia-Luciana Madge (editor)
- Publisher
- Springer
- Year
- 2021
- Tongue
- English
- Leaves
- 172
- Edition
- 1st ed. 2021
- Category
- Library
No coin nor oath required. For personal study only.
⦠Synopsis
This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science.
Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and theĀ hikikomoriĀ phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ājamographyā and ādisnormative informationā.
Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in todayās digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.
⦠Table of Contents
Preface
Contents
Editors andĀ Contributors
Acronyms
List ofĀ Figures
List ofĀ Tables
Introduction
References
Information Science Challenged
The Challenge ofĀ Challenges andĀ Information Science
1 Introduction
2 What is theĀ Challenge ofĀ Challenges?
3 The Main Disciplines Supporting theĀ Fourth Industrial Revolution
4 Information Science is Soft/Hard
5 Information Science andĀ theĀ Public Sector
6 Information Science andĀ Sustainable Targets andĀ Indicators
7 Information Science andĀ Open Science
8 Information Science andĀ Sustainable Information Literacies
9 Conclusion
References
Information Behaviour fromĀ aĀ Social andĀ Asocial Perspective
Information Seeking Behaviour ofĀ theĀ Socially Withdrawn
1 Introduction
2 Living inĀ aĀ Small Virtual World
3 Information Needs ofĀ Hikikomoris
4 Peer Support andĀ Peer Information
5 Disnormative Information
6 Conclusions
References
Identifying Hikikomoriās āHiddenā Information Needs andĀ Practices inĀ Online Discussion Forums: Applying Dervinās āSituation-Gap-Useā andĀ āGap-Bridgingā Metaphors
1 Introduction
2 Identifying theĀ Information Needs ofĀ Hikikomori
3 Dervinās Two Sense-Making Metaphors
4 Research Purpose
5 Methods
6 Findings
6.1 Structural Analysis
6.2 Thematic Analysis
7 Discussion
8 Conclusion
References
Sharing Identity Information onĀ Dark Web Drug Boards
1 Introduction
2 Methodology
3 Findings
4 Discussion
5 Conclusions
References
Understanding theĀ Information Behaviour ofĀ Parents Refusing Vaccination forĀ Their Children: theĀ Recent Measles Outbreak inĀ Romania
1 Introduction
2 Information Behaviour
3 Methods
4 The Measles Outbreak (2016ā) inĀ Romania
5 Results
6 Discussion
7 Conclusions
References
Fake News, Fake Media andĀ Hate Speech inĀ Finnish MV-MagazineāHow Can Libraries Fight Against theĀ Lies?
1 Introduction
2 What are Fake News andĀ Fake Media?
3 What is Hate Speech?
4 Fake News andĀ Hate Speech inĀ MV-Magazine
5 Libraries andĀ Misinformation
6 Discussion
References
Searching forĀ New Pathways forĀ Measuring Satisfaction ofĀ Children andĀ Adolescent Users Regarding theĀ Services Provided byĀ theĀ School Library
1 Introduction
2 School Libraries
3 The Study
3.1 Presenting theĀ Problem. Inconsistent Answers
3.2 First Stage: Enouncing theĀ Hypothesis
3.3 Depth Interview
3.4 Survey: Hey, User, Who Are You?
4 Conclusions
References
Physicians Augment Knowledge withĀ Emotion inĀ Making Medical Decisions
1 Introduction
2 Theoretical Framework
3 Objectives
4 Hypotheses
5 Variables
6 Methods
7 Procedures
8 Data Analysis
9 Correlations
10 Discussion andĀ Conclusions
References
Games andĀ Gamification
Games, Gamification andĀ Libraries
1 Introduction
2 What is Gamification?
3 Games inĀ Libraries
4 Gamification inĀ Libraries
5 Conclusions
References
The Application ofĀ Gamification inĀ theĀ Medical Activity inĀ Romania: AĀ Perspective ofĀ Doctors
1 Introduction
2 Literature Review
3 Methods
4 Results
5 Discussion
6 Conclusion
References
Jamography: How toĀ Document andĀ Reference Design Jams inĀ Academia
1 Introduction
2 Context andĀ Background
3 What Kind ofĀ Information Should Be Included?
4 What Kind ofĀ Needs Do Jamographies Address?
5 When is aĀ Jamography Needed?
6 Documenting Jams inĀ General
7 Discussion
8 Conclusion
References
Author Index
Subject Index
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