Networked Graphics. Building Networked Games and Virtual Environments
โ Scribed by Anthony Steed and Manuel Fradinho Oliveira (Auth.)
- Publisher
- Morgan Kaufmann
- Year
- 2009
- Tongue
- English
- Leaves
- 513
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content:
Copyright, Page iv
Chapter 1 - Introduction, Pages 3-43
Chapter 2 - One on one (101), Pages 45-70
Chapter 3 - Overview of the Internet, Pages 71-123
Chapter 4 - More than two, Pages 125-168
Part II. Foundations, Page 169
Chapter 5 - Issues in networking graphics, Pages 171-193
Chapter 6 - Sockets and middleware, Pages 195-216
Chapter 7 - Middleware and message-based systems, Pages 217-245
Chapter 8 - Middleware and object-sharing systems, Pages 247-274
Chapter 9 - Other networking components, Pages 275-309
Part III. Real Systems, Page 311
Chapter 10 - Requirements, Pages 313-353
Chapter 11 - Latency and consistency, Pages 355-392
Chapter 12 - Scalability, Pages 393-458
Chapter 13 - Application support issues, Pages 459-488
Index, Pages 489-522
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