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Multiple-type objects in an enhanced C++ persistent programming language

✍ Scribed by Masayoshi Aritsugi; Akifumi Makinouchi


Publisher
John Wiley and Sons
Year
2000
Tongue
English
Weight
147 KB
Volume
30
Category
Article
ISSN
0038-0644

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✦ Synopsis


An entity in the real world may obtain and lose its roles, or aspects, again and again with time. For modeling such dynamic changes of aspects, objects having multiple types, or multiple-type objects, are essential to persistent programming languages. In this paper, we introduce multiple-type objects, and show a method of implementing them in an enhanced C++ persistent programming language called INADA. Any persistent objects in INADA may obtain any type at any time the type is needed, and may lose any unnecessary types dynamically. We also present a performance study in which the performance penalty caused by the introduction of multiple-type objects was examined.