<span>It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show a
Monstrous Forms: Moving Image Horror Across Media
✍ Scribed by Adam Charles Hart
- Publisher
- Oxford University Press
- Year
- 2019
- Tongue
- English
- Leaves
- 273
- Edition
- Illustrated
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show about grotesque flesh-eating monsters? Monstrous Forms offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, video games, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its form, paying special attention to the common ground, the styles and forms that move between mediums. It looks at the ways that moving-image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement (or "camera" movement), jump scares, offscreen monsters-horror innovates and perfects styles that
directly provoke and stimulate the bodies in front of the screen. Analyzing films including Paranormal Activity, It Follows, and Get Out, video games including Amnesia: The Dark Descent, Layers of Fear, and Until Dawn, and TV shows including The Walking Dead and American Horror Story, Monstrous Forms argues for understanding horror through its sensational address, and dissects the forms that make that address so effective.
✦ Table of Contents
Cover
Monstrous Forms
Copyright
Contents
Acknowledgments
Previously Published by Adam Charles Hart
Introduction: Haunted Screens
Part I
1. Shocks to the System: How We Watch/Play/Browse Horror
2. I’M SCREEEEEEEEAMING!!!! The Lowly Art of the Jump Scare
3. The Blackest Eyes . . . The Devil’s Eyes: Horror’s First-Person Camerawork Part 1: Killer POV
4. The Blackest Eyes . . . The Devil’s Eyes: Horror’s First-Person Camerawork Part 2: The Searching Camera
Part II
5. The Monster Function
6. Monsters, and the Viewers Who Love Them
7. Monster Stories/Storied Monsters
Epilogue: Three Ways of Looking at Horror in 2017
Notes
Selected Bibliography
Index
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