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MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

✍ Scribed by Jarred Capellman, Louis Salin


Publisher
Apress
Year
2020
Tongue
English
Leaves
335
Edition
1st ed.
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Master the art of game creation with MonoGameβ€”the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.

The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.

With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.

What You Will Learn

  • Learn to build a game with the MonoGame framework.
  • Understand game engine architecture and how to build an engine onto the MonoGame framework.
  • Grasp common design patterns used in game development and in fully featured engines, such as Unity.

Who This Book Is For

Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

✦ Table of Contents


Front Matter ....Pages i-xviii
Introduction (Jarred Capellman, Louis Salin)....Pages 1-16
Configuring the Dev Environment (Jarred Capellman, Louis Salin)....Pages 17-34
MonoGame Architecture (Jarred Capellman, Louis Salin)....Pages 35-50
Planning Your Game Engine (Jarred Capellman, Louis Salin)....Pages 51-74
Asset Pipeline (Jarred Capellman, Louis Salin)....Pages 75-93
Input (Jarred Capellman, Louis Salin)....Pages 95-124
Audio (Jarred Capellman, Louis Salin)....Pages 125-145
Particles (Jarred Capellman, Louis Salin)....Pages 147-190
Collision Detection (Jarred Capellman, Louis Salin)....Pages 191-235
Animations and Text (Jarred Capellman, Louis Salin)....Pages 237-270
Level Design (Jarred Capellman, Louis Salin)....Pages 271-316
Back Matter ....Pages 317-323

✦ Subjects


Computer Science; Game Development; Software Engineering/Programming and Operating Systems


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