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Modeling in Computer Graphics: Methods and Applications

✍ Scribed by Tosiyasu L. Kunii, Shigeo Takahashi (auth.), Dr. Bianca Falcidieno, Prof. Dr. Tosiyasu L. Kunii (eds.)


Publisher
Springer-Verlag Berlin Heidelberg
Year
1993
Tongue
English
Leaves
464
Series
IFIP Series on Computer Graphics
Edition
1
Category
Library

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✦ Synopsis


In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.

✦ Table of Contents


Front Matter....Pages I-XI
Front Matter....Pages 1-1
Different Combinatorial Models based on the Map Concept for the Representation of Subsets of Cellular Complexes....Pages 193-212
A Scheme for Single Instance Representation in Hierarchical Assembly Graphs....Pages 213-223
Towards the Integration of Solid and Surface Modeling by Means of Pseudo-Boolean Operators....Pages 225-238
Interactive Axial Deformations....Pages 241-254
Surface Generation from an Irregular Network of Parametric Curves....Pages 255-274
Hybrid Symbolic and Numeric Operators as Tools for Analysis of Freeform Surfaces....Pages 275-286
Smooth Surface Interpolation with BΓ©zier Surfaces Having Rational BΓ©zier Points....Pages 289-308
Curvature continuous blend surfaces....Pages 309-317
Filling N -sided Holes....Pages 319-345
Area Guide Map Modeling by Manifolds and CW-Complexes....Pages 5-20
The Elementary Equation of the Conjugate Transformation for the Hexagonal Grid....Pages 21-42
Generating Views of 3 D Objects from Viewer-Centered Representations....Pages 43-58
A System for Constructive Constraint-Based Modelling....Pages 61-83
Constrained Optimization in Surface Design....Pages 85-93
Adaptive Range Data Approximation by Constrained Surface Triangulation....Pages 95-113
Collinearity Constraints on Geometric Figures....Pages 115-125
Animation of Interacting Objects with Collisions and Prolonged Contacts....Pages 129-141
Hexadecimal-Tree: A Time-Continuous 4D Interference Check Method....Pages 143-156
Precise Object Interactions using Solid Modeling Techniques....Pages 157-176
On the Spherical Splines for Robot Modeling....Pages 177-189
Front Matter....Pages 1-1
Finite Representations of Real Parametric Curves and Surfaces....Pages 347-358
Interproximation using Cubic B-Spline Curves....Pages 359-374
Front Matter....Pages 375-375
Animated Parameter Space....Pages 379-385
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time....Pages 387-396
Synthesis and animation of human faces: artificial reality in interpersonal video communication....Pages 397-408
Reasoning about Physical Solids and Processes....Pages 411-422
Integration of Design by Features and Feature Recognition approaches through a Unified Model....Pages 423-437
Modeling in Volume Graphics....Pages 441-454
Multi-resolution 3D approximations for rendering complex scenes....Pages 455-465
Volume Tracing Soft Objects....Pages 467-475
Back Matter....Pages 477-478

✦ Subjects


Computer Graphics


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