๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Mobile Services for Toy Computing

โœ Scribed by Patrick C. K. Hung (eds.)


Publisher
Springer International Publishing
Year
2015
Tongue
English
Leaves
194
Series
International Series on Computer Entertainment and Media Technology
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

โœฆ Table of Contents


Front Matter....Pages i-viii
Introduction to Toy Computing....Pages 1-7
Toy Computing Background....Pages 9-38
Mobile Computing Toys: Marketing Challenges and Implications....Pages 39-49
Toys and Mobile Applications: Current Trends and Related Privacy Issues....Pages 51-76
Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality....Pages 77-105
Advanced Sound Integration for Toy-Based Computing....Pages 107-127
Augmented Reality for Mobile Service of Film-Induced Tourism App....Pages 129-140
Privacy Requirements in Toy Computing....Pages 141-173
Case Study: Approaching the Learning of Kanji Through Augmented Toys in Japan....Pages 175-192

โœฆ Subjects


Special Purpose and Application-Based Systems; User Interfaces and Human Computer Interaction; Electronics and Microelectronics, Instrumentation


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