With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply
Mobile Device Game Development (Game Development Series)
β Scribed by Clayton E., II Crooks
- Year
- 2004
- Tongue
- English
- Leaves
- 351
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge? MobileVB SDK and Paint Shop Pro? in conjunction with Visual Basic? to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
β¦ Table of Contents
Mobile Device Game Development1part.pdf......Page 2
Mobile Device Game Development1.pdf......Page 156
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