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Mixing Audio: Concepts, Practices, and Tools

✍ Scribed by Roey Izhaki


Publisher
Focal Press
Tongue
English
Leaves
605
Category
Library

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✦ Synopsis


Mixing Audio: Concepts, Practices, and Tools is a vital read for anyone wanting to succeed in the field of mixing―covering the entire mixing process, from fundamental concepts to advanced techniques.

Packed full of photos, graphs, diagrams, and audio samples, it teaches the importance of a mixing vision, how to craft and evaluate your mix, and then take it a step further. Mixing Audio describes the theory, the tools, and how these are put into practice while creating mixes. The companion website, featuring over 2,000 audio samples as well as Multitrack Audio Sessions, is a perfect complement to the book.

The new edition includes:

    • An extension of the discussion on mastering which now includes the loudness war, LUFS targets, and DIY mastering

    • Updated figures and illustrations throughout

    • A new section covering console emulation

    ✦ Table of Contents


    Cover
    Half Title
    Title Page
    Copyright Page
    Contents
    Symbols used
    Introduction
    Part I: Concepts and practices
    1. Music and mixing
    Music: An extremely short introduction
    The role and importance of the mix
    The perfect mix
    Note
    2. Some axioms and other gems
    Louder is better
    Percussives weigh less
    Importance
    Natural vs. artificial
    3. Learning to mix
    What makes a great mixing engineer?
    Mixing vision
    The skill to evaluate sounds
    Mastering the tools and knowledge of other common tools
    Theoretical knowledge
    Interpersonal skills
    The ability to work fast
    Methods of learning
    Reading about mixing
    Reading and hearing
    Seeing and hearing
    Doing it
    Mixing analysis
    Reference tracks
    Usage of reference tracks
    How to choose a reference track
    4. The process of mixing
    The arrangement
    The recordings
    Mixing in the production chain
    Recording the whole versus recording its parts
    Mixing the whole versus mixing its parts
    Home recordings
    Garbage in; garbage out?
    Editing
    Sequenced music
    Where to start
    Preparations
    Auditioning and the rough mix
    The plan
    Technical vs. creative
    Which instrument?
    Which section?
    Which treatment?
    The iterative approach
    Milestones
    Finalizing and stabilizing the mix
    Mix edits
    Mastering
    Why master?
    Mastering delivery
    The loudness war
    DIY mastering
    Compensating for the lack of
    Mastering tools
    Why split the process?
    A/B nearly like a pro
    Note
    5. Related issues
    How long does it take?
    Deadlocks
    The evaluation block
    The circular deadlock
    Breaks
    The danger with solos
    Mono listening
    Housekeeping
    6. Mixing and the brain
    Dual process theory
    Two process types
    From conscious to unconscious
    The power of the unconscious
    Exercising the unconscious
    Warm guns
    Intuition
    The two modes of mixing
    Thinking without thinking
    Emotions
    Change
    Change and attention
    Change is progress
    Creativity
    7. Mixing domains and objectives
    Mixing objectives
    Mood
    Balance
    Definition
    Interest
    Frequency domain
    The frequency spectrum
    Frequency balance and common problems
    The frequency domain and other objectives
    Level domain
    Levels and balance
    Levels and interest
    Levels, mood, and definition
    Dynamic processing
    Stereo domain
    Stereo image criteria
    Stereo balance
    Stereo image and other objectives
    Depth
    Part II: Tools
    8. Monitoring
    How did we get here?
    Sound reproduction
    Auratones, near-fields, and full-range monitors
    The NS10s
    Going full-range
    Subwoofers
    Choosing monitors
    Active vs. passive
    Enclosure designs and specifications
    A choice of experience
    The room factor
    Room modes
    Treating room modes
    Flutter echo
    Early reflections
    Positioning monitors
    Where in the room?
    The equilateral triangle
    How far?
    Horizontal or vertical?
    Damping monitors
    A/B realm
    Headphone mixing
    Headphones vs. speakers: The theory
    The advantages
    The disadvantages
    Headphone amps
    Which headphones?
    9. Meters
    Amplitude vs. level
    Mechanical and bar meters
    Peak meters
    Average meters
    Phase meters
    10. Mixing consoles
    Buses
    Processors vs. effects
    Processors
    Effects
    Connecting processors and effects
    Basic signal flow
    Step 1: Faders, pan-pots, and cut switch
    Step 2: Line gains, phase-invert, and clip indicators
    Step 3: Onboard processors
    Step 4: Insert points
    The importance of signal flow diagrams
    Step 5: Auxiliary sends
    Step 6: FX returns
    Groups
    Control grouping
    VCA grouping
    Audio grouping
    Bouncing
    In-line consoles
    The recording aspects
    Going in-line
    In-line consoles and mixing
    The monitor section
    The monitor output
    Additional controls
    Solos
    Destructive solo
    Nondestructive solo
    Solo safe
    Which solo?
    Correct gain structure
    The digital console
    Console emulation
    11. Software mixers
    Tracks and mixer strips
    Tracks
    Mixer strips
    Solos
    Control grouping
    Routing
    Audio grouping
    Sends and effects
    Other routing
    Naming buses (housekeeping tip)
    The internal architecture
    Integer notation
    Floating-point notation
    What is in it for us?
    Bouncing
    Dither
    Normalization
    The master fader
    The playback buffer
    Plugin delay compensation
    12. Phase
    What is phase?
    Problems
    Phase problems on recorded material
    Phase problems during mixdown
    Tricks
    The Haas trick
    The out-of-speakers trick
    13. Faders
    Types
    Sliding potentiometer
    VCA fader
    Digital fader
    Scales
    Working with faders
    Level planning
    The extremes-inward experiment
    14. Panning
    How stereo works
    Pan controls
    The pan-pot
    The pan clock
    Panning laws
    The balance pot
    Types of track
    Mono tracks
    Stereo pairs
    Multiple mono tracks
    Combinations
    Panning techniques
    Panning and masking
    The sound stage
    Effect panning
    Beyond pan-pots
    Autopanners
    15. Equalizers
    Applications
    Balanced frequency spectrum
    Shaping the presentation and timbre of instruments
    Separation
    Definition
    Conveying feelings and mood
    Creative use
    Interest
    Depth enhancements
    More realistic effects
    Stereo enhancements
    Fine-level adjustments
    Better control over dynamic processors
    Removing unwanted content
    Compensating for a bad recording
    The frequency spectrum
    Spectral content
    Bands and associations
    Sibilance
    Types and controls
    Filters, equalizers, and bands
    Frequency-response graphs
    Pass filters
    Shelving filters
    Parametric filters
    A summary of pass, shelving, and parametric filters
    Graphic equalizers
    Dynamic equalizers
    In practice
    Equalization and solos
    Upward vs. sideways
    Equalizers and phase
    The frequency yin-yang
    Equalization and levels
    The psychoacoustic effect of taking away
    Applications of the various shapes
    HPFs
    LPFs
    Shelving filters
    Parametric filters
    Equalizing various instruments
    Spectral components
    Vocals
    Overheads
    Kick
    Snare
    Toms
    Hi-hats and cymbals
    Bass
    Acoustic guitar
    Clean electric guitar
    Distorted guitar
    16. Introduction to dynamic range processors
    Dynamic range
    Dynamics
    Dynamic range processors in a nutshell
    Transfer characteristics
    The function of different processors
    Pumping and breathing
    17. Compressors
    The course of history
    The sound of compressors
    Principle of operation and core controls
    Gain
    Level detection and peak vs. RMS
    Threshold
    Ratio
    Attack and release
    Hold
    Phase inverse
    Additional controls
    Makeup gain
    Hard- and soft-knees
    Look-ahead
    Stereo linking
    External side-chain
    Side-chain filters and inserts
    Compressor meters
    Controls in practice
    Threshold
    Ratio
    The relationship between threshold and ratio
    Attack
    Release
    Peak vs. RMS
    Side-chain control
    Applications
    Accentuating the inner details of sounds
    Balancing levels
    Loudening
    Reshaping dynamic envelopes
    De-essing
    Making programmed music sound more natural
    Applying dynamic movement
    A compressor as a ducker
    Tricks
    Parallel compression
    Serial compression
    More on compressors
    Compressors, depth, and focus
    Setting up a compressor
    Multiband compression
    Before or after the EQ?
    Compressors on the mix bus
    Dynamic convolution compressors
    18. Limiters
    19. Gates
    Controls
    Threshold
    Hysteresis
    Range
    Attack and release
    Hold
    Look-ahead
    Side-chain filters
    Key input
    Output level
    Stereo link
    Meters
    Applications
    Removing noise
    Removing spill
    Reshaping dynamic envelopes
    In practice
    The problem with gates
    Gate alternatives: Manual gating
    Gate alternatives: De-noisers
    Tricks
    Manual look-ahead
    Kick-clicker
    Adding sub-bass to a kick
    Tighten bass to a kick
    20. Expanders
    Controls
    In practice
    Upward expanders
    21. Duckers
    Operation and controls
    Applications
    22. Delays
    Delay basics
    Delay time
    Modulating the delay time
    Feedback
    Wet/dry mix and input/output level controls
    The tape as a filter
    Types
    The simple delay
    Modulated/feedback delay
    Ping-pong delay
    Multitap delay
    Phrase sampler mode
    In practice
    Delay times
    Panning delays
    Tempo-sync
    Filters
    Modulation
    The automated delay line
    Applications
    Add sense of space and depth
    Add life
    Natural distance
    Fill time gaps
    Fill stereo gaps
    Pseudo-stereo
    Make sounds bigger/wider
    As a key tool in dance music
    23. Other modulation tools
    Vibrato
    ADT
    Chorus
    Flanging
    Phasing
    Tremolo
    24. Reverbs
    What is reverb?
    Applications
    Simulating natural, or creating imaginary, ambiance
    Gel the instruments in the mix
    Increase the distinction of instruments
    Depth
    Enhance a mood
    Livening sounds
    Filling time gaps
    Filling the stereo panorama
    Changing the timbre of instruments
    Reconstruct decays and natural ambiance
    Resolve masking
    More realistic stereo localization
    A distinctive effect
    Impair a mix
    Types
    Stereo pair in a room
    Reverb chambers (echo chambers)
    Spring reverb
    Plate reverb
    Digital emulators
    Convolution (sampling) reverbs
    Reverb programs
    Reverb properties and parameters
    Direct sound
    Pre-delay
    Early reflections (ERs)
    Reverberation (late reflections)
    Pure reflections
    Reverb ratios and depth
    Decay time
    Room size
    Density
    Diffusion
    Frequencies and damping
    Reverbs and stereo
    Mono reverbs
    Stereo reverbs and true stereo reverbs
    Panning stereo reverbs
    Other reverb types
    Fixed-source reverb emulators
    Movable source reverb emulators
    Gated and nonlinear reverbs
    Reverse reverbs and preverb
    Reverbs in practice
    Reverb quantity and allocation
    Aux send or insert?
    Pre- or post-fader?
    Pre-compressor reverb send
    How loud? How much?
    Tuning ambiance
    Delay and reverb coupling
    Reverb coupling
    25. Distortion
    Background
    Distortion basics
    Harmonic distortion and inter-modulation
    The problem with distortion in the digital domain
    Parallel distortion
    Ways to generate distortion
    Gain controls
    Digital clipping
    Short attack and release on dynamic range processors
    Wave shapers
    Bit reduction
    Amp simulators
    Dedicated units or plugins
    26. Drum triggering
    Methods of drum triggering
    Delay units with sample and hold
    Drum module triggers
    Footswitch on a synchronizer
    Drum replacement plugins
    Audio to MIDI
    Manually pasting samples onto a track
    27. Other tools
    MS
    Background
    MS and LR conversion
    Applications of MS
    Pitch shifters and harmonizers
    Exciters and enhancers
    Transient designers
    28. Automation
    Automation engines
    The automation process
    Performing vs. drawing
    Performing automation
    Automation modes
    Automation alternatives
    Duplicates
    Fades
    Control surfaces
    Part III: Sample mixers
    29. "Show Me" (rock 'n' roll)
    Drums
    Overheads
    Overheads (duplicate)
    Kick
    Snare
    Hi-hats
    Tom 1
    Tom 2
    Toms 1 and 2 (tom runs)
    Bass
    Rhythm guitar
    Lead guitar
    Normal lead
    Lead slides
    Lead solo
    Lead accents
    Feedbacks
    Vocal
    Verse one vocal
    Bridge vocal
    Chorus vocal
    Verse two vocal
    30. "It's Temps Pt. II" (hip-hop/urban/grime)
    Beat
    Main kick
    Second and bat kick
    Main snare
    Second snare
    Claps
    Hi-hats
    Wood
    Broken bells
    Cajon
    Beat group
    Break beat
    Bass
    Main bass
    Bass support
    Other tracks
    Steel drums
    Gtr Pizz
    French horns
    Big stack
    Dist Bells
    LPTwin
    Trumpet 1
    Trumpet 2
    Screamin B4
    Analog King
    Imposcar
    Vocals
    Vocals reverb
    vIntro1
    vIntro2
    vIntro3
    vVerseLead
    vVerse1
    vVerse2
    vKsh
    vChorusLead
    vChs1
    vChs2
    vAns1 and vAns2
    vAns3 and vAns4
    vTemps1 and vTemps2
    vBreak1 and vBreak2
    vFX
    vOutro and vOutroDelay
    Vocals group
    31. "Donna Pomini" (techno)
    Ambiance reverb
    Beat
    Main kick
    Pillow kick
    One-hit snare
    LiSnare 1
    SnareB
    Claps
    LiMidSnare
    LiSnare 2
    Kick 2
    Kick WoodKnock
    Main Snare
    Rvs Snare
    Straight Snare
    Whip Snare
    March Snare
    Main hats
    Hats 2
    Hats 4 hits
    Hats Backbeat
    Crash 1, Crash 2, and Crash 3
    WoodZest
    PaperLoop
    Bat Zips, Bat Zaps, Bat Hit1, Bat Hit2, Bat Hit3, Bat Iron, and Bat Wiper
    Beat Group
    Sound FX
    Splutter
    Laser Gun
    ChemiWind
    FallBall
    SciFi Waves
    Bass
    JoviBass
    ZugBass
    ZugBassR
    Vocal
    Vox
    Other elements
    Gidi FM
    Wacko
    Wacko Filtered
    Wacko Support
    Drops
    Drops Noise
    SinSeqRoot, SinSeq3rd, SinSeq5th
    SinSeq group
    LeadSeq
    LoFi Saw
    Straight Bass
    Straight Beep
    Leadar
    OceanPad
    OceanSup
    LowHarm, HighHarm
    ContraWaves
    32. "The Hustle" (DnB)
    Ambiance reverb
    Drums
    Attack Kick
    Dirt Kick
    Kick triggers
    Thump Kick
    Snare
    Sub Snare
    Pend Snare
    Hi Hats
    Comp Break
    Tamb
    Break Beat
    Hip Hop Beat
    Hip Hop Beat distorted layer
    Claps
    Half Time
    Bongos 1 and Bongos 2
    Pen Drums
    Crash
    Beat group
    Motif elements
    Sick as Funk
    Bass
    Focus Bass
    Dina
    Worm
    Lead group
    Hemorrhage
    Jumpy
    Sick Warble
    Pads
    Atoms 1
    Atoms 2
    Korg 174
    Horns and brass
    Curtis Rev
    Horns
    Hip Hornz 2
    Hip Hornz 3
    Curtis Verb
    Risers
    Riser and Reversed Rise
    Bent Phase
    Hi Synth
    ES2 Rise
    Sine Rise
    Strings
    Curtis Strings
    Strings Finale
    33. "Hero" (rock)
    Drums
    Overheads
    Kick
    Snare top
    Snare bottom
    Snare triggers
    Hi-hats
    Ride
    Toms
    Tom triggers
    Tambourine
    Bass
    Main bass
    Break bass
    Bass FX
    Rhythm guitar
    Intro/break rhythm guitar
    Main rhythm guitar
    Support rhythm guitar
    Distorted guitars
    Curtain guitars
    Power guitars
    Distorted guitar group
    Lead guitar
    Lead guitar
    Lead guitar FX
    Vocals
    Lead vocal
    Vocal FX
    Fake second voice
    Real second voice
    Ahh BV
    Break BV
    Appendix A. The science of bouncing
    Bouncing issues
    Appendix B. Notes-to-frequencies chart
    Appendix C. Delay time chart
    Simple note values
    Triplets
    Dotted notes
    Index


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