๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Maya Studio Projects Texturing and Lighting

โœ Scribed by Lee Lanier


Publisher
Sybex
Year
2011
Tongue
English
Leaves
258
Edition
1
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Learn to create realistic digital assets for film and games with this project-based guideFocused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more.Lighting and texturing projects are often an excellent way for new animators to break into the businessThis is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and gamesWalks you step by step through lighting and texturing objects, characters, and locationsWritten by a professional CG artist who has worked on high-profile films including Antz and ShrekIncludes a DVD with supplemental video instruction, additional tools, and morePractical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.


๐Ÿ“œ SIMILAR VOLUMES


Advanced Maya Texturing and Lighting
โœ Lee Lanier ๐Ÿ“‚ Library ๐Ÿ“… 2015 ๐Ÿ› Sybex ๐ŸŒ English

Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya util

Advanced Maya Texturing and Lighting
โœ Lee Lanier ๐Ÿ“‚ Library ๐Ÿ“… 2008 ๐Ÿ› Sybex ๐ŸŒ English

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, youโ€™ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting . Detailed, easy-to-follow instructions will teach you the real-world producti

Advanced Maya Texturing and Lighting, 2n
โœ Lee Lanier ๐Ÿ“‚ Library ๐Ÿ“… 2008 ๐Ÿ› Sybex ๐ŸŒ English

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, youโ€™ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production

Maya Studio Projects: Dynamics
โœ Todd Palamar ๐Ÿ“‚ Library ๐Ÿ“… 2009 ๐ŸŒ English

The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fireIn the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for m

Maya Studio Projects: Game Environments
โœ Michael McKinley ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Sybex ๐ŸŒ English

<b>Use Maya to create realistic environments and props for digital games <p>Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Pr

Maya Studio Projects Game Environments a
โœ Michael Mckinley ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Wiley ๐ŸŒ English

<h3>Kurzbeschreibung</h3><p>Use Maya to create realistic environments and props for digital games<br /><br />Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all ne