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πŸ“

Mathematics and Physics for Programmers

✍ Scribed by Danny (Danny Kodicek) Kodicek


Publisher
Charles River Media
Year
2005
Tongue
English
Leaves
641
Series
Game Development Series
Edition
1st ed
Category
Library

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✦ Synopsis


Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.

Key Features: β€’ Presents commonly encountered mathematical and physics concepts such as vector motion, collision detection, angular physics, game theory, artificial intelligence, Bezier curves, etc. β€’ Illustrates concepts through a non-language-specific approach, using pseudo-code, that makes the book equally valuable for anyone from C++ programmers to Macromediaβ„’ Flash ActionScript coders β€’ Includes a companion CD-ROM with demo examples of the mathematical and physical principles discussed in the book along with the source code β€’ Create physical simulations, tile-based, and maze games using the concepts discussed in the book β€’ Uses pedagogical devices such as: a glossary of terms, exercise sets, chapter outlines, and chapter summaries to help master the material ON THE CD-ROM The CD-ROM includes a large number of sample files that demonstrate techniques from the chapters β€’ DEMOS: Contains the support files for the MPFP demo program, in a protected format β€’ DOCS: Contains the text files, in html format, of the code samples β€’ FIGURES: Contains all of the figures from the book, organized in folders by chapter β€’ SOURCE: Contains the original Macromedia Director movies used to create the demos System Requirements: PC; Windows 95, 98, ME, NT4, 2000, XP; 266 MHz processor with a current hardware accelerated 3D graphics card; 32 MB or more of available RAM; 256-color monitor capable of 800 x 600 resolution; DirectX 5.0 or greater (recommended); Web browser installed; (To edit the demo files: Macromedia Director 8.5.1 or later installed).


πŸ“œ SIMILAR VOLUMES


Mathematics and Physics for Programmers
✍ John P. Flynt, Danny Kodicek πŸ“‚ Library πŸ“… 2011 πŸ› Cengage Learning PTR 🌐 English

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics sk

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Mathematics & Physics for Programmers
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The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics sk