Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.<br><br>This book focuses in some detail on a practical project with
Mastering Unity 2017 Game Development with C#
โ Scribed by Thorn, Alan
- Publisher
- Packt Publishing
- Year
- 2017
- Tongue
- English
- Leaves
- 506
- Edition
- 2nd
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017 About This Book Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017 Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows. Create immersive VR games using the latest Unity 2017 Read more...
โฆ Table of Contents
""Cover""
""Title Page""
""Copyright""
""Credits""
""About the Author""
""About the Reviewers""
""www.PacktPub.com""
""Customer Feedback""
""Table of Contents""
""Preface""
""Chapter 1: Preparation and Asset Configuring""
""Getting clear on design""
""Target platforms""
""Intended audience""
""Genre""
""Game mode""
""Game objective""
""Asset preparation""
""Meshes --
Work only with good topology""
""Meshes --
Minimize polygon count""
""Meshes --
Simulating bump details without geometry""
""Meshes --
Minimize UV seams""
""Meshes --
Export as FBX"" ""Meshes --
Use meters scale (metric)""""Textures --
Never use lossy compression""
""Textures --
Power of 2 sizes""
""Textures --
Alpha textures""
""Asset importing for Dead Keys""
""Importing textures""
""Importing meshes""
""Importing animations""
""Importing audio""
""Configuring materials""
""Summary""
""Chapter 2: Level Design and Structure""
""Setting the scene with a skybox""
""Level building --
Modular construction sets""
""Level building --
Organization and structure""
""Level design --
Tips and tricks""
""Objective and feedback""
""Narrative"" ""Believability and convenience""""Atmosphere and aesthetic""
""Simplicity and reuse""
""Level lighting --
Preparation""
""Baked lighting""
""Dynamic lighting""
""Precomputed global illumination""
""Getting started with lightmapping""
""Baking lightmaps --
Resolution and size""
""Baking lightmaps --
Details""
""Light Probes""
""Lighting FAQ""
""Navigation mesh""
""Occlusion Culling""
""Creating a player camera""
""Particle systems""
""Music and audio""
""Summary""
""Chapter 3: Player Controls --
Movement""
""Player movement""
""Zombie combat""
""Creating player waypoints"" ""Animating the camera""""Configuring an animator graph""
""Working with animation --
creating the navigator""
""Customizing and changing MonoDevelop""
""Singletons""
""Comments""
""Connecting to the navigator component""
""Comments""
""Navigator GUI""
""Input axes""
""The canvas""
""The button""
""Coding button behavior""
""Comments""
""Creating player death""
""Comments""
""Summary""
""Chapter 4: Player Controls --
Typing and Health""
""Word combat""
""Creating a word list""
""Using Visual Studio Code""
""Creating a WordList class""
""Comments""
""Comments"" ""Matching words""""Comments""
""The Typer object""
""Progressing with the Typer class""
""Comments""
""Health and damage""
""Comments""
""Comments""
""Damage and feedback""
""Player score""
""Comments""
""Bonus items""
""Comments""
""Summary""
""Chapter 5: Enemies and Artificial Intelligence""
""Configuring the zombie character""
""Getting started with the zombie Prefab""
""Planning the zombie Artificial Intelligence""
""Comments""
""Developing state structure""
""Comments""
""Developing an NPC Animator Controller""
""Developing the Idle state""
""Comments""
โฆ Subjects
Internet games -- Programming
๐ SIMILAR VOLUMES
<p><span>Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads</span></p><h4><span>Key Features</span></h4>
<p><span>Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads</span></p><h4><span>Key Features</span></h4>
Key Features Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 2017 Use Version Control to effectively manage and scale your workflow Book DescriptionDo you want to take the leap from being