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Mastering Primary Design and Technology

✍ Scribed by Gill Hope


Publisher
Bloomsbury Academic
Year
2018
Tongue
English
Leaves
187
Category
Library

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✦ Synopsis


Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible.
Topics covered include:
β€’ current developments in design and technology
β€’ design and technology as an irresistible activity
β€’ design and technology as a practical activity
β€’ skills to develop in design and technology
β€’ promoting curiosity
β€’ assessing children in design and technology
β€’ practical issues
This guide includes examples of children’s work, case studies, readings to reflect upon and reflective questions that all help to exemplify what is considered to be best and most innovative practice. The book draws on the experience of a leading professional in primary design and technology, Gill Hope, to provide the essential guide to teaching design and technology for all trainee and qualified primary teachers.

✦ Table of Contents


Title Page
Copyright Page
Dedication Page
Contents
List of Figures
List of Tables
Series Editors’ Foreword
How to Use This Book
Acknowledgements
Introduction
Chapter synopses
What about the Early Years?
Glossary
Chapter 1: An Introduction to Primary Design and Technology
Chapter objectives
Introduction
What is design and technology?
The essence of design and technology
Why should design and technology be taught?
How can design and technology contribute to a child’s learning and development?
Summary
Recommended reading
Chapter 2: Current Developments in Design and Technology
Chapter objectives
Curriculum history in brief
What is the current state of primary design and technology education?
What does the current National Curriculum require?
Cross-curricular links
An international perspective
Summary
Recommended reading
Chapter 3: Design and Technology as an Irresistible Activity
Chapter objectives
Introduction
Pupil enjoyment and satisfaction
The iterative nature of designing
Models of design processes
What is a creative solution to a technological challenge (and what is not)?
But when do they draw their ideas?
Talking and drawing
Food
Fun to teach?
Summary
Recommended reading
Chapter 4: Design and Technology as a Practical Activity
Introduction
What kind of products do pupils make in design and technology?
What counts as a product in design and technology?
How can children’s capabilities be developed across a wide range of media and techniques?
Drawing design ideas
Where to find ideas for projects
Summary
Recommended reading
Chapter 5: Skills to Develop in Design and Technology
Chapter objectives
Introduction
Why are process (procedural) skills important?
What is involved in designing and making something that someone else needs or wants?
Making, modelling, mending, manipulating and modifying
Summary
Recommended reading
Chapter 6: Children’s Ideas – Promoting Curiosity
Chapter objectives
Introduction
Children’s curiosity and imagination
Playfulness and design capability
How closely should the final outcome satisfy the design brief?
Using children’s curiosity about the technological world
Product collections
Using pupils’ knowledge and experience
Using the local environment
How our food is reared, grown, caught, processed and reaches the supermarket
Using knowledge from other curriculum areas
Summary
Recommended reading
Chapter 7: Assessing Children in Design and Technology
Chapter objectives
Assessment for learning
Assessing your own learning
Planning for independent learning
Pupils assessing their own progress
Progression in pupil learning
Longer term planning and assessment
Summary
Recommended reading
Chapter 8: Practical Issues
Chapter objectives
Introduction
Health and safety
What if I’m asked to be design and technology subject leader?
Summary
Recommended reading
In summary
Bibliography
Index


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