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Manning Early Access Program Continuous Delivery for Kubernetes Version 6

✍ Scribed by Mauricio Salatino


Publisher
Manning Publications
Year
2022
Tongue
English
Leaves
202
Edition
MEAP Edition
Category
Library

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✦ Table of Contents


Continuous Delivery for Kubernetes MEAP V06
Copyright
welcome
brief contents
1: Cloud-Native Continuous Delivery
1.1 Are you Cloud-Native?
1.1.1 Challenges of delivering Cloud-Native applications
1.2 Continuous Delivery Goals
1.2.1 Are you doing Continuous Delivery already?
1.3 The need for a β€œwalking skeleton”
1.3.1 Building a Conference Platform
1.3.2 Differences with a Monolith
1.4 How the rest of the book works
1.5 Summary
1.5.1 Why Kubernetes?
1.5.2 When not Kubernetes?
2: Cloud-Native Application Challenges
2.1 Running the walking skeleton
2.1.1 Choosing the best Kubernetes environment for you
2.1.2 Installing Kubernetes KinD locally
2.1.3 Installing the walking skeleton with the help of Helm
Helm Basics
Installing the Conference Platform with a single command
Verifying that the application is up and running
2.1.4 Interacting with your application
2.2 Inspecting the walking skeleton
2.2.1 Kubernetes Deployments basics
Exploring Deployments
ReplicaSets
2.2.2 Connecting services together
Exploring Services
Service Discovery in Kubernetes
Troubleshooting internal Services
2.3 Cloud-Native applications Challenges
2.3.1 Downtime is not allowed
2.3.2 Service’s resilience built-in
2.3.3 Dealing with application state is not trivial
2.3.4 Dealing with inconsistent data
2.3.5 Understanding how the application is working
2.3.6 Application security and identity management
2.3.7 Other challenges
2.4 Summary
3: Service and Environment Pipelines
3.1 What does it take to continuously deliver a Cloud-Native Application?
3.2 Pipelines
3.2.1 Service Pipelines
Conventions will save you time
Service pipeline structure
Service Pipelines in real life
Service Pipelines requirements
3.2.2 Environment Pipeline
Steps involved with an Environment Pipeline
Environment Pipeline requirements and different approaches
3.2.3 Service Pipelines + Environment Pipelines
3.3 Implementing Cloud-Native Pipelines
3.3.1 Tekton Cloud-Native Pipelines
Tekton in Action
Pipelines in Tekton
Tekton advantages and extras
3.3.2 Jenkins X: A one-stop-shop for CI/CD in Kubernetes
Jenkins X Architecture
Your projects and Jenkins X
From Source to Service running
3.3.3 Other alternatives
3.4 Summary
4: Multi-Cloud Infrastructure
4.1 The challenges of managing with Infrastructure in Kubernetes
4.1.1 Managing your own Application Infrastructure
4.1.2 Different approaches to install and monitor Application Infrastructure components
4.2 Defining Infrastructure in a declarative way using Crossplane
4.2.1 Crossplane Providers
4.2.2 Crossplane Compositions
4.2.3 Crossplane Components and Requirements
4.2.4 Crossplane Behaviours
4.2.5 Crossplane Configuration Packages
4.3 Real Infrastructure for our walking skeleton
4.3.1 Provisioning our Application Infrastructure
4.3.2 Connecting our services with the new provisioned infrastructure
4.4 Building Cloud-Native platforms on top of Kubernetes
4.4.1 Creating our own Crossplane Configuration Package
4.4.2 Building and distributing our Configuration Package
4.4.3 Extending Crossplane with our custom Providers
4.5 Summary
5: Release Strategies
5.1 Kubernetes built-in mechanisms for releasing new versions
5.1.1 Rolling updates
5.1.2 Canary Releases
5.1.3 Blue/Green Deployments
5.1.4 A/B testing
5.1.5 Limitations and complexities of using Kubernetes built-in building blocks
5.2 Reducing releases risk to improve delivery speed
5.2.1 Introduction to Knative Serving
5.2.2 Knative Services
5.2.3 Advanced traffic-splitting features
5.2.4 The Knative Serving Autoscaler
5.3 Summary
6: Events for Cloud-Native Integrations
6.1 Producers and Consumers of events
6.1.1 Events and Event-Driven architectures
6.1.2 CloudEvents and Message Queue
6.1.3 Producers, Consumers and Events on Kubernetes
6.2 Building Event-Driven Applications with Knative Eventing
6.3 Selling Tickets for a trendy event
6.4 Summary
7: Functions for Kubernetes
7.1 Functions or Services? What’s the difference?
7.1.1 Functions, and Functions as a Service
7.1.2 Containers as a Service Platforms
7.2 Getting Closer to Developers with Knative func
7.2.1 Creating a Project with func
7.2.2 Building our function
7.2.3 Running our function locally
7.2.4 Deploying our function to a Kubernetes Cluster
7.2.5 Developer tooling is a must
7.2.6 Connecting functions together in a polyglot ecosystem
7.3 Building a highly-scalable and polyglot game using functions
7.3.1 Routing a large number of events concurrently
7.3.2 Dealing with function’s State
7.3.3 Monitoring all players and creating a real-time dashboard
7.4 Summary


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