Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change t
Make Your Own Python Text Adventure: a Guide to Learning Programming
β Scribed by Johnson, Phillip
- Publisher
- Apress
- Year
- 2018
- Tongue
- English
- Leaves
- 156
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started.;1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.
β¦ Table of Contents
- Getting Started --
2. Your First Program --
3. Listening to your User --
4. Decisions --
5. Functions --
6. Lists --
7. Loops --
8. Objects --
9. Exceptions --
10. Intermezzo --
11. Building Your World --
12. Making the World More Interesting --
13. Worldbuilding, part 2 --
14. Econ 101 --
15. Endgame --
16. Appendix A: Homework Solutions --
17. Appendix B: Common Errors.
β¦ Subjects
Computer science;Python (Computer program language)
π SIMILAR VOLUMES
<p><p>Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to ch
<div><p>Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some codingΒ best practices. By the end of the book, you will have a working game that you can play or show offΒ to friends. You will also be able to
<p>Β </p><p>If you want to learn the most modern programming language in the world, then keep reading. Python is an high-level programming language.Β It's a modern language, easy to learn and understand but very powerful.</p><p>It's a versatile programming language that is now being used on a lot o
<p><b>Learn how to bake easy but elaborately decorated cakes—no fondant needed!</b><p>Erin Gardner's cake recipes share a delicious, time-saving secret: they're all the same. Why play the guessing game of sifting through dozens of recipes when all you need are just a few that contain hundreds