Make a 2D RPG in a Weekend: With RPG Maker MV
β Scribed by Darrin Perez
- Publisher
- Apress
- Year
- 2016
- Tongue
- English
- Leaves
- 253
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
- Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands.
- Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character.
- Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.
- Create playable characters that have different attributes and play styles.
- Create a wide variety of weapons, armors, and items for the player to purchase, find, and use.
- JavaScript is now used throughout.
- Design dungeon levels with specific goals in mind.
- Create treasure chests with random contents or contents based on the playerβs character.
- Create doors that require keys or puzzles to unlock.
- Create a variety of enemy encounters.
β¦ Table of Contents
Front Matter....Pages i-xxii
Laying Out the Framework....Pages 1-14
The Characters of Our Game....Pages 15-35
The Upper Catacombs of Eagleβs Crossing....Pages 37-64
Populating Eagleβs Crossing....Pages 65-85
The Lower Catacombs of Eagleβs Crossing....Pages 87-102
The Caves....Pages 103-129
The Pixiesβ Forest (West)....Pages 131-153
The Pixiesβ Forest (East)....Pages 155-175
The Ancient Temple....Pages 177-198
What Comes Next....Pages 199-230
Useful Resources for 2D Game Creation....Pages 231-235
Back Matter....Pages 237-241
β¦ Subjects
Programming Techniques;Programming Languages, Compilers, Interpreters
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