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Linux Game Programming w/CD (Prima Tech's Game Development)

โœ Scribed by Mark Collins, Martin Donlin, Steve Baker, Ben Campbell


Publisher
Muska & Lipman/Premier-Trade
Year
2002
Tongue
English
Leaves
370
Series
Prima Tech's Game Development
Edition
1
Category
Library

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โœฆ Synopsis


With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linuxยฎ Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!

โœฆ Subjects


Linux, GNU/Linux, OpenGL


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