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[Lecture Notes in Computer Science] Technologies for E-Learning and Digital Entertainment Volume 5093 || Teaching Machine Learning to Design Students

✍ Scribed by Pan, Zhigeng; Zhang, Xiaopeng; El Rhalibi, Abdennour; Woo, Woontack; Li, Yi


Book ID
121484579
Publisher
Springer Berlin Heidelberg
Year
2008
Tongue
German
Weight
272 KB
Category
Article
ISBN
3540697365

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✦ Synopsis


With The Widespread Interest In Digital Entertainment And The Advances In The Tech- Logies Of Computer Graphics, Multimedia And Virtual Reality Technologies, A New Area–– β€œedutainment”––has Been Accepted As A Union Of Education And Computer Entertainment. Edutainment Is Recognized As An Effective Way Of Learning Through A Medium, Such As A Computer, Software, Games Or Vr Applications, That Both Educates And Entertains. The Edutainment Conference Series Was Established And Followed As A Special Event For The New Interests In E-learning And Digital Entertainment. The Main Purpose Of Edutainment Conferences Is The Discussion, Presentation, And Information Exchange Of Scientific And Technological Developments In The New Community. The Edutainment Conference Series Is A Very Interesting Opportunity For Researchers, Engineers And Graduate Students Who Wish To Communicate At These International Annual Events. The Conference Series Includes Plenary Invited Talks, Workshops, Tutorials, Paper Presen- Tion Tracks And Panel Discussions. The Edutainment Conference Series Was Initiated In Hangzhou, China In 2006. Following The Success Of The First Event (edutainment 2006 In Hangzhou, China) And The Second One (edutainment 2007 In Hong Kong, China), Edutainment 2008 Was Held June 25–27, 2007 In Nanjing, China. This Year, We Received 219 Submissions From 26 Different Countries And Regions, Including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (china), Pakistan, M- Ico, Czech Republic, Usa, Malaysia, Italy, Spain, France, Uk, The Netherlands, Taiwan (china), Japan, South Korea, And China.


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This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote sp