This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote sp
[Lecture Notes in Computer Science] Technologies for E-Learning and Digital Entertainment Volume 3942 || 3D Body Reconstruction from Photos Based on Range Scan
✍ Scribed by Pan, Zhigeng; Aylett, Ruth; Diener, Holger; Jin, Xiaogang; Göbel, Stefan; Li, Li
- Book ID
- 120835173
- Publisher
- Springer Berlin Heidelberg
- Year
- 2006
- Tongue
- English
- Weight
- 725 KB
- Edition
- 1
- Category
- Article
- ISBN
- 3540334246
No coin nor oath required. For personal study only.
✦ Synopsis
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
📜 SIMILAR VOLUMES
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote sp
With The Widespread Interest In Digital Entertainment And The Advances In The Tech- Logies Of Computer Graphics, Multimedia And Virtual Reality Technologies, A New Area–– “edutainment”––has Been Accepted As A Union Of Education And Computer Entertainment. Edutainment Is Recognized As An Effective Wa