Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of todayβs students, this text offers friend
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education
β Scribed by Nicola Whitton
- Publisher
- Routledge
- Year
- 2009
- Tongue
- English
- Leaves
- 231
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning.
β¦ Table of Contents
Routledge - Learning with Digital Games (September 2009) (ATTiCA)......Page 1
Copyright......Page 7
Contents......Page 10
Series Editorβs Foreword......Page 14
Acknowledgements......Page 16
CHAPTER 1 Introduction......Page 18
PART I Theory......Page 34
CHAPTER 2 Recognizing the Characteristics of Digital Games......Page 36
CHAPTER 3 Understanding the Pedagogy of Digital Games......Page 52
CHAPTER 4 Identifying Types of Digital Games for Learning......Page 72
PART II Practice......Page 92
CHAPTER 5 Integrating Digital Games Into the Curriculum......Page 94
CHAPTER 6 Designing a Digital Game for Learning......Page 106
CHAPTER 7 Assessing the Impact of Digital Games on Learning......Page 120
PART III Technology......Page 134
CHAPTER 8 Using Existing Digital Games for Learning......Page 136
CHAPTER 9 Developing New Digital Games for Learning......Page 152
CHAPTER 10 Evaluating Digital Games for Learning......Page 170
CHAPTER 11 Case Studies......Page 184
CHAPTER 12 Conclusions......Page 208
Glossary......Page 216
References......Page 218
Index......Page 224
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