<span>This book constitutes the refereed proceedings of the International Workshop on Learning Technology for Education Challenges, LTEC 2023, held in Bangkok, Thailand, during July 24â27, 2023.<br>The 27 full papers included in this book were carefully reviewed and selected from 53 submissions. The
Learning Technology for Education Challenges: 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings (Communications in Computer and Information Science)
â Scribed by Lorna Uden (editor), Dario Liberona (editor)
- Publisher
- Springer
- Year
- 2021
- Tongue
- English
- Leaves
- 215
- Category
- Library
No coin nor oath required. For personal study only.
⌠Synopsis
This book constitutes the refereed proceedings of the 9th International Workshop on Learning Technology for Education Challenges, LTEC 2021, held in Kaohsiung, Taiwan, in July 2021.
The 11 revised full papers and 6 short papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning tools and environment; e-learning and transferability strategies; serious games technologies; learning practices and knowledge transfer.
⌠Table of Contents
Preface
Organization
Contents
Learning Tools and Environment
Predicting Effects of University Service Quality and Internet Use Motives Towards Study Abroad Studentsâ Depression
1 Introduction
2 Service Quality and Study Abroad
3 Methodology
3.1 Study Abroad Internet Use Motives Survey (IUM)
3.2 Service Quality (SERVQUAL)
3.3 Center for Epidemiologic Studies Depression Scale (CES-D)
4 Results and Discussions
5 Conclusions
References
Development of a Virtual Laboratory for Nanoscience Experiments Using High-Speed Academic Network Technology
1 Introduction
1.1 Collaborative Laboratories for Nanoscience
2 Techniques for Nanoscience Research
2.1 Electronic Scanning Microscope - SEM
3 Online Experiments Using AFM: AÂ Case Study
4 Methodology Developed to Support Virtual Instrumentation
4.1 Aspects for the Design of a Virtual Nanoscience Laboratory
5 Conclusion
References
TPACK Within a Flipped Learning Course Design: Reflections from 5 years of Implementation
1 Introduction
1.1 Flipped Learning Design
1.2 Technological Pedagogical Content Knowledge (TPACK)
2 Methodology
3 Results
3.1 Studentsâ Attitudes Towards the Flipped Learning Design
3.2 Studentsâ Satisfaction Towards the Flipped Learning Design
3.3 TPACK Analysis
4 Conclusion
References
Show Me the Universe! Perceived Usability and Task Load of an AR Mobile-App in Secondary School Learning
1 Introduction
2 Background, Related Work and Theoretical Foundation
2.1 Virtual vs. Augmented Reality
2.2 Application Areas for AR
2.3 AR in Learning Contexts
2.4 Technology Acceptance
3 Methodology
3.1 Experimental Procedure
3.2 The Questionnaire
4 Results
5 Conclusion and Potential Future Work
References
Self-regulated Learning Strategies and Digital Interruptions in Webinars
1 Introduction
2 Self-regulated Learning
2.1 SRL Models
2.2 Importance of SRL in Online and Blended Learning Contexts
2.3 Digital Interruptions as Challenges of Online Learning Environments
3 Context and Methods
3.1 Sample
3.2 Instruments
3.3 Data Collection
4 Data Analysis and Results
4.1 Studentsâ Self-regulating Strategies in Webinars
4.2 Self-regulation and Dealing with Interruptions in Webinars
5 Discussion
6 Conclusion, Limitations and Outlook
References
e-Learning and Transferability Strategies
Swapping Learning Management Systems: Self-Regulated Learning, Program Completion and Academic Achievement
1 Context
1.1 Swapping LMSs
1.2 Previous Research
2 Theory
2.1 Self- and Co-regulation of Learning
2.2 Completion and Academic Achievement
3 Method
4 Results
4.1 Self- and Co-regulation of Learning
4.2 Completion and Academic Achievement
5 Analysis of Results and Discussion
6 Conclusion
References
E-Learning Ecosystemâs to Implement Virtual Computer Labs
1 Introduction
2 Literature Review
2.1 E-Learning Ecosystems
2.2 Cloud Computing
2.3 Problem-Based Learning
2.4 Objectives of eLearning
3 E-Learning Ecosystem
4 Ecosystem Implementation
5 Conclusions
References
Transferability of Methods and Strategies for Advancing Gender Equality in Academia and Research: A Case Study of an Online Course Aimed at Academics and Professionals
1 Introduction
2 Literature Review
3 The Case Study
3.1 The Context
3.2 The Project
4 Developing the Online Course
4.1 Theoretical Framework
4.2 Methodology
5 Results
6 Discussion and Conclusion
References
Description of E-learning in Nursing Education: A Seven-Year Experience at Sapienza University of Rome
1 Introduction
2 Materials and Methods
3 Results
3.1 Mission and History
3.2 Educational Model
4 Discussion
References
Serious Games Technologies
Applying Motivational Techniques and Gamified Elements on Instructional Design Models for Effective Instruction in Secondary Education
1 Introduction
2 Theoretical Background
2.1 The ADDIE Model
2.2 The ARCS Motivational Model
2.3 Gamified Elements and Digital Storytelling
3 Methodology
4 Research Findings
5 Conclusion
References
Avoiding the Risks of Overgamification in Education â A Case of ERPSim
1 Introduction
2 Serious Games and Gamification
3 Use of Serious Games for Teaching ERP Concepts
4 Risks and Challenges in the Implementation of Gamification in Higher Education
5 Addressing the Risks of Overgamification â Student Feedback
6 Conclusion
References
Serious Games Usage in Higher Education, Experiences and Guidelines
1 Introduction
2 About Serious Games
3 Educational Games (Edutainment)
4 Development of Serious Games
5 Benefits of Serious Games
6 Alternatives for Game Development
7 Conclusions
Bibliography
Learning Practices and Knowledge Transfer
Internal Consistency and Discriminant Validity of the TECO in the Bachelorâs Degree Course in Physiotherapy at the âSapienzaâ University of Rome: A Cross Sectional Study
1 Introduction
2 Materials and Methods
2.1 Population and Procedures
2.2 Instruments
2.3 Data Collection and Data Analyses
3 Results
3.1 Internal Consistency
3.2 Discriminant Validity
4 Discussion
References
The Responsiveness and Minimal Detective Change of the Disciplinary TECO in Nursing Students of Sapienza University of Rome: A Cross Sectional Study
1 Introduction
2 Materials and Methods
2.1 Outcome Measure
2.2 Population (Students Cohorts)
2.3 TECO-D Administration
2.4 Measurements
2.5 Measurements
3 Results
3.1 Population
3.2 Internal Consistency
3.3 Responsiveness
4 Discussion
4.1 Limitations of the Study
4.2 Conclusions
References
Opinion Mining in the Airline Industry: Learning Social Sentiments and Insights
1 Introduction
2 Related Work
3 Methodology
3.1 Data Collection
3.2 Natural Language Processing
3.3 Data Analysis
3.4 Presentation
4 Prototype of Airline Opinion Mining System (AOMS)
5 Conclusions
References
Evaluation of Knowledge Management in University Research
1 Introduction
2 Background Knowledge Management
2.1 Knowledge
2.2 Knowledge Management
2.3 Objectives and Benefits of Knowledge Management
2.4 Elements that Interact with the Knowledge
2.5 Intangible Assets in Knowledge Management
2.6 Case Studies of Knowledge Management in Organizations
3 Analysis of Facilitators and Indicators
3.1 Facilitators or Facilitators Agents
3.2 Indicators
4 Research Indicators Model
5 General Analysis Indicators of Missionary Research Process
5.1 Measurement Indicators
5.2 Target Population
6 Conclusions
References
Innovation in ICT Course Provision: Meeting Stakeholders' Needs
1 Introduction
2 Background
3 Methodology
4 Case Studies in Innovation
4.1 ICT Courses in Finland
4.2 Degree Apprenticeships in the UK
4.3 Industry-Driven Development in Slovakia
5 Discussion
6 Conclusion
References
Author Index
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