Learning technology and usability: a framework for understanding courseware
โ Scribed by J.T Mayes; C.J Fowler
- Publisher
- Elsevier Science
- Year
- 1999
- Tongue
- English
- Weight
- 81 KB
- Volume
- 11
- Category
- Article
- ISSN
- 0953-5438
No coin nor oath required. For personal study only.
โฆ Synopsis
This paper argues that the usability of educational software cannot be measured in the same terms as other work contexts. This is because learning is a by-product of understanding rather than an activity which can be supported directly. Although it is best achieved through the performance of meaningful tasks, these tasks need to be designed to support different kinds of learning. We approach the problem through an attempt to derive a framework for understanding courseware. Conceptual learning is characterized as a cycle, involving the three stages which we term conceptualization, construction and dialogue. These are mapped onto primary, secondary and tertiary courseware. Each kind of courseware is discussed in terms of efficiency, effectiveness and usability.
๐ SIMILAR VOLUMES
Networks that solve specific visual tasks, such as the evaluation of spatial relations with hyperacuity precision, can be easily synthesized from a small set of examples. The present paper describes a series of simulated psychophysical experiments that replicate human performance in hyperacuity task
Meeting ambitious content and process (inquiry) standards is an important challenge for science education reform particularly because educators have traditionally seen content and process as competing priorities. However, integrating content and process together in the design of learning activities
The concept of dysempowerment is introduced as a process whereby an individual perceives certain work events as affronts to one's dignity. This perception results in affective responses that generate attitudes and behaviors having the potential to disrupt or impair the individual's task motivation.