Learning Swift 2 Programming is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple's programming language. Written for developers with experience in any modern language, this book explains Swift simply and clearly, using relevant examples that solve realis
Learning Swift 2 Programming
β Scribed by Jacob Schatz
- Publisher
- Addison-Wesley
- Year
- 2016
- Tongue
- English
- Leaves
- 256
- Edition
- 2nd
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Get started fast with Swift 2 programming for iOS and OS X
Learning Swift 2 Programming is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Appleβs programming language. Written for developers with experience in any modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems.
Author Jacob Schatzβs popular YouTube video tutorials have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swiftβs advanced design, remarkable performance, and streamlined development techniques.
Step by step, youβll move from basic syntax through advanced features such as closures and genericsβdiscovering helpful tips and tricks along the way. After youβve mastered Swiftβs building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch.
Learn how to:
- Compare Swift with Objective-C, JavaScript, Python, Ruby, and C
- Collect data with arrays and dictionaries, and store it with variables and constants
- Group commonly used code into functions for easy reuse
- Structure your code with enums, structs, and classes
- Use generics to get more done with less code
- Write closures to share small blocks of functionality
- Use optionals to write more robust, crash-resistant, and cleaner code
- Integrate existing Objective-C code into new Swift apps
- Program on the bit and byte levels with advanced operators
- Implement efficient design patterns with protocols and delegates
- Create animated 2D games with SpriteKit, and apps with UIKit
β¦ Subjects
Introductory & Beginning;Programming;Computers & Technology;Apple Programming;Programming;Computers & Technology;Tutorials;C & C++;Programming Languages;Computers & Technology;C;C & C++;Programming Languages;Computers & Technology;Swift;Programming Languages;Computers & Technology;Programming & App Development;Mobile Phones, Tablets & E-Readers;Computers & Technology;Programming Languages;Computer Science;New, Used & Rental Textbooks;Specialty Boutique
π SIMILAR VOLUMES
Addison-Wesley, 2015. β 300 p. β ISBN-10: 0133950409, ISBN-13: 978-0-13-395040-3.<br/> <br/>Get started fast with Swift programming for iOS and OS X. <strong><em>Learning Swift Programming</em> is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Appleβs new pr
Addison-Wesley, 2015. β 300 p. β ISBN: 0133950409, ISBN-13: 978-0-13-395040-3.<br/> <br/>Get started fast with Swift programming for iOS and OS X. <strong><em>Learning Swift Programming</em> is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Appleβs new progr
<p><b>Begin your iOS development journey using Swift 4 and XCode 9 with this easy to learn, practical guide.</b><p><b>About This Book</b><p><li>Explore the latest features of iOS 11 and Swift 4 to build robust applications<li>Kickstart your iOS development career by building your first application f