<span><p><b>Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics</b></p><p><b>In Detail</b></p><p>Game AI can be easily broken up into a number of components such as decision making, animation handling, and tactics, but the balance and interaction be
Learning Game AI Programming with Lua
โ Scribed by David Young
- Publisher
- Packt Publishing Ltd.
- Year
- 2014
- Tongue
- English
- Leaves
- 680
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with AI Sandbox; Introduction to AI sandbox; Understanding the sandbox; The project layout; The Premake build; Compiling the sandbox with Visual Studio 2008/2010
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with AI Sandbox; Introduction to AI sandbox; Understanding the sandbox; The project layout; The Premake build; Compiling the sandbox with Visual Studio 2008/2010
<span>Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics</span><h2><span>About This Book</span></h2><ul><li><span><span>Focus on programming game AI rather than handling low-level resource management</span></span></li><li><span><span>Bind Lua to bu
Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each languag