Learn Unity 3D Programming with UnityScript: Unityβs JavaScript for Beginners
β Scribed by Janine Suvak (auth.)
- Publisher
- Apress
- Year
- 2014
- Tongue
- English
- Leaves
- 411
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.
Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.
β¦ Table of Contents
Front Matter....Pages i-xx
Getting Started with Unity....Pages 1-25
Game Programming 101....Pages 27-60
Making a Simple Scene....Pages 61-84
Using Scripts and the GameObject....Pages 85-107
Moving the GameObject....Pages 109-156
Starting with Coding Physics....Pages 157-186
Using Advanced Physics Concepts....Pages 187-219
Particle Emitters and Special Effects....Pages 221-247
Game Design and LogicβThe Blueprint....Pages 249-268
Putting the Pieces Together and Building Your Game....Pages 269-302
Enhancing The User Experience: GUI and Sound....Pages 303-336
Optimizing Your Game....Pages 337-362
Where to Go from Here....Pages 363-385
Back Matter....Pages 387-395
β¦ Subjects
Computer Science, general
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