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๐Ÿ“

Learn Programming with Flash MX

โœ Scribed by Kristian Besley, Ben Renow-Clarke (auth.)


Publisher
Apress
Year
2004
Tongue
English
Leaves
478
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards.

This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class", theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.

โœฆ Table of Contents


Front Matter....Pages i-ix
Welcome to the class....Pages 1-4
Meet the Students....Pages 5-40
The Kiosk Project....Pages 41-74
Programming Concepts....Pages 75-118
Symbols and Objects....Pages 119-146
Interaction....Pages 147-178
Programming Structures....Pages 179-212
Starting the Kiosk Project....Pages 213-252
Arrays....Pages 253-284
Functions....Pages 285-316
The Statistics Report....Pages 317-358
Finishing the Kiosk Project....Pages 359-392
Modifying the Case Study....Pages 393-434
Back Matter....Pages 435-470

โœฆ Subjects


Software Engineering/Programming and Operating Systems


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