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Learn Corona SDK Game Development

✍ Scribed by Frank W. Zammetti (auth.)


Publisher
Apress
Year
2013
Tongue
English
Leaves
276
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

✦ Table of Contents


Front Matter....Pages i-xxiii
Front Matter....Pages 1-1
Say Hello to My Little Friend: The Corona SDK....Pages 3-18
The Pillar of Creation: Lua....Pages 19-42
Front Matter....Pages 43-43
Basic Application Structure....Pages 45-70
Title, Menu, and Settings Scenes....Pages 71-101
The Game, Part 1: Core Game Code....Pages 103-148
The Game, Part 2: Main Loop....Pages 149-166
The Game, Part 3: Player Control Input....Pages 167-176
The Game, Part 4: Collision Events....Pages 177-190
Wrapping Up....Pages 191-201
Front Matter....Pages 203-203
Odds and Ends....Pages 205-230
Testing and Publishing....Pages 231-256
Back Matter....Pages 257-262

✦ Subjects


Computer Science, general


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