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LBM based flow simulation using GPU computing processor

✍ Scribed by Frédéric Kuznik; Christian Obrecht; Gilles Rusaouen; Jean-Jacques Roux


Book ID
104008703
Publisher
Elsevier Science
Year
2010
Tongue
English
Weight
851 KB
Volume
59
Category
Article
ISSN
0898-1221

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✦ Synopsis


a b s t r a c t Graphics Processing Units (GPUs), originally developed for computer games, now provide computational power for scientific applications. In this paper, we develop a general purpose Lattice Boltzmann code that runs entirely on a single GPU. The results show that: (1) simple precision floating point arithmetic is sufficient for LBM computation in comparison to double precision; (2) the implementation of LBM on GPUs allows us to achieve up to about one billion lattice update per second using single precision floating point; (3) GPUs provide an inexpensive alternative to large clusters for fluid dynamics prediction.


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We present a method to speed up and stabilize free surface simulations with the lattice Boltzmann method (LBM). This is done by adaptively changing the parameterization of the simulation in a way that corresponds to a different size of the simulation time step. This means that the Mach number change