๐”– Bobbio Scriptorium
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Cover of Krondor: The Assassins

Krondor: The Assassins

โœ Scribed by Feist, Raymond E


Book ID
106919962
Publisher
HarperTorch
Year
2008
Tongue
English
Weight
162 KB
Series
The Riftwar Cycle 2
Category
Fiction
ISBN
0380803232

No coin nor oath required. For personal study only.

โœฆ Synopsis


Amazon.com Review

Something is rotten in the state of Krondor: the Mockers, the gang of goons and bullyboys that were James's colleagues back when he was known as Jimmy the Hand, have been decimated in vicious fighting on the rooftops and in the sewers. That, and a seemingly random slew of murders, tips off the Crown that some outside concern is attempting an underworld power-grab right under the Prince's nose. Raymond E. Feist's second Riftwar book, Krondor the Assassins, continues the action of __ with Prince Arutha and Squire James back in the Midkemian capital, returning triumphantly from their campaign against the Tsurani magician Makala and moredhel headman Delekhan. But Arutha quickly sends James, n?e Jimmy, back into the city's seedy underbelly to investigate, and in the process he forms a sort of Krondorian secret service. Could the assassins of the Nighthawks be responsible, or perhaps some Keshian interest? James, naturally, begins to suss the situation out, which becomes even more complicated when a hunting party including the visiting Crown Prince of Olasko is beset by shape-shifting magicians.

James and Arutha, both classic feel-good-fantasy heroes--the type of guys with a twinkle in their eye who seem virtually indestructible--eventually track their enemies down to a deserted Keshian fortress, facing assorted assassins, demons, and evil priests in the process. Not the most imaginative or compelling fantasy around, but The Assassins is still a fun romp for fans of the Krondor band. --Paul Hughes

From Publishers Weekly

Squire James, formerly known to the Guild of Thieves as Jimmy the Hand, is looking forward to some rest when he returns home from battle against the Morhedel and the Tsurani. But Prince Arutha gives him a new assignment: James must learn the cause of a spate of murders spreading across the city of Krondor. No one is safeAthieves and honest men alike are turning up dead. Who is the Crawler, the mysterious man who is wiping out the Thieves' Guild? What are Prince Vladic of Olasco and his uncle Radswil doing in Krondor? Whence the mysterious threat to their lives? And what do these matters have to do with the NighthawksAthe dreaded Guild of Assassins? James's knowledge of the sewers and his underworld contacts make him the man to find out. But as James forms his fledgling spy ring, the panic in the sewers continues, and the threat against Krondor itself steadily grows. Now, together with his friend William conDoin and the gruff veteran Knight-Captain Treggar, James must find the Nighthawks in their desert lair and prevent whatever it is that they're planning. This tale of shape-shifting magicians, human sacrifice, man-eating demons and a little young love, a sequel to Krondor: The Betrayal (1998), will satisfy Feist's fans, and its ending will leave them waiting for another volume. Author tour. (Nov.)
Copyright 1999 Reed Business Information, Inc.


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### Amazon.com Review Something is rotten in the state of Krondor: the Mockers, the gang of goons and bullyboys that were James's colleagues back when he was known as Jimmy the Hand, have been decimated in vicious fighting on the rooftops and in the sewers. That, and a seemingly random slew of murd

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EDITORIAL REVIEW: New York Times bestselling author Raymond E. Feist *returns us now to a place of unparalleled wonders--a sprawling kingdom coveted by enemies on all sides; a bustling center of commerce and magic, vibrantly alive and eternally in conflict. This is Midkemia, where great heroes are b

cover
โœ Feist, Raymond E ๐Ÿ“‚ Fiction ๐Ÿ“… 2008 ๐Ÿ› HarperTorch ๐ŸŒ UND โš– 162 KB

SUMMARY: New York Times bestselling author Raymond E. Feist returns us now to a place of unparalleled wonders--a sprawling kingdom coveted by enemies on all sides; a bustling center of commerce and magic, vibrantly alive and eternally in conflict. This is Midkemia, where great heroes are bred, and i