๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Knowledge Games

โœ Scribed by Karen Schrier


Publisher
Johns Hopkins University Press
Tongue
English
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge gamessuch as Foldit, a protein folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer dataare already being used by researchers to gain scientific, psychological, and humanistic insights.

Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data...

โœฆ Table of Contents


PrefaceIntroduction1. The Automotive Salvage Business in America, 1900-20102. Parts, Parts Cars, and Car Enthusiasts3. Arizona Gold4. Junkyard Jamboree5. Not in My Neighbor's Backyard, Either6. Of Clunkers and CamarosCodaNotesEssay on SourcesIndex


๐Ÿ“œ SIMILAR VOLUMES


Auden's Games of Knowledge
โœ Richard R. Bozorth ๐Ÿ“‚ Library ๐Ÿ“… 2001 ๐ŸŒ English

The first full-length consideration of Auden as a homosexual poet, this volume shows that Auden's career was tied to a process of gay self-interrogation unparalleled in modern poetry and argues that he was driven by a powerful yearning to comprehend the psychological, political, and ethical implicat