<p>A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface </p> <p><b>Overview</b></p> <ul> <li>Step-by-step examples on how to master the essential features of Kinect technology</li> <li>Fully-functioning code samples ready t
Kinect in Motion - Audio and Visual Tracking by Example: A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface
β Scribed by Clemente Giorio, Massimo Fascinari
- Publisher
- Packt Publishing
- Year
- 2013
- Tongue
- English
- Leaves
- 112
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
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