It is very clear that the authors of this book have taught the subject many times and have shared their sucessful approaches and experiences with us via the book. The concepts build nicely throughout the book and the examples build in complexity as well. I particularly apreciated the optional sect
Java, Java, Java: Object-Orienting Problem Solving
β Scribed by Ralph Morelli, Ralph Walde
- Publisher
- Prentice Hall
- Year
- 2006
- Tongue
- English
- Leaves
- 880
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
For CS1 (in Java) and introductory Java programming courses offered in Computer Science, Engineering, CIS, MIS, IT and Business programs at both the undergraduate and graduate level. With a focus on object-oriented problem solving, this revision of a popular book takes an "objects early" approach to teaching Java, with the assumption that teaching beginners the "big picture" early gives them more time to master the principles of object-oriented programming. The third edition has been revised and rewritten to provide students with the most accessible presentation of cutting-edge Java topics. Its running example revisits a collection of games and puzzle examples in several chapters, and introduces students to simple object-oriented programming principles, such as inheritance, randomness, animation, threads, and networking. The CyberPet examples from previous editions continue to be available on the companion website. Chapters 0 (Computers, Objects, and Java) and 1 (Java Program Design and Development) are substantially reorganized and rewritten. It reduces the pace with which new concepts are introduced to students, and simplifies the treatment of object-oriented (OO) and UML concepts, and moves some of the more challenging OO topics, such as polymorphism, to a new Chapter 7. Coverage of the new Java 5.0 Scanner class, introduced in Chapter 2 are used to perform simple input operations. Independent introductions to both a command-line interface and a graphical user interface (GUI) now provided in a completely rewritten Chapter 4 (Input/Output: Designing the User Interface) that enables instructors to choose the type of interface that best suits their teaching style.
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