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iPhone User Interface Design Projects

✍ Scribed by David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff, Chris Parris, Brad Ellis, Keith Peters, Jürgen Siebert, Eddie Wilson (auth.), Dave Mark (eds.)


Publisher
Apress
Year
2009
Tongue
English
Leaves
262
Edition
1
Category
Library

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✦ Synopsis


With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless codeβ€”an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.

Whatever type of iPhone project you have in mindβ€”social networking app, game, or reference toolβ€”you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:

  • Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
  • Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
  • Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
  • David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
  • Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
  • Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
  • Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
  • JΓΌrgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
  • Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report

Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

✦ Table of Contents


Front Matter....Pages i-xiv
App Cubby....Pages 1-20
Yet Another Google Reader....Pages 21-40
Brightkite for the iPhone....Pages 41-57
Outpost....Pages 59-75
TanZen and Zentomino....Pages 77-110
Flash of Genius: SAT Vocab....Pages 111-126
Postage....Pages 127-160
Falling Balls and Gravity Pods....Pages 161-179
FontShuffle....Pages 181-208
Snow Reports for the iPhone....Pages 209-233
Epilogue: Reactive Music and Invisible Interfaces....Pages 235-238
Back Matter....Pages 239-252

✦ Subjects


Data Structures, Cryptology and Information Theory


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