iOS 6 Programming Cookbook
β Scribed by Vandad Nahavandipoor
- Publisher
- O'Reilly Media
- Year
- 2012
- Tongue
- English
- Leaves
- 976
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Overcome the vexing issues youβll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, youβll quickly learn the steps necessary to write complete iOS appsβincluding ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook.Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away.Use Pass Kit to deliver digitally-signed passes such as loyalty cards Define the layout of UI elements with Cocoa Auto Layout Develop location-aware apps Get working examples for implementing gesture recognizers Use new Objective-C Runtime features Play audio and video files and access the iPod library Retrieve contacts and groups from the Address Book Determine camera availability and access the Photo Library Create multitasking-aware apps Use Event Kit to manage calendars, dates, and events Apply the accelerometer and gyroscope Enhance your app with the iCloud service
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<DIV><p>Overcome the vexing issues youβre likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, youβll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics
<p><b>Over 45 interesting game recipes that will help you create your next enthralling game</b></p> <h2>About This Book</h2><ul><li>Learn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gaming</li><li>Use native iOS frameworks for OpenGL to cr
<p><b>Over 45 interesting game recipes that will help you create your next enthralling game</b></p> <h2>About This Book</h2><ul><li>Learn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gaming</li><li>Use native iOS frameworks for OpenGL to cr