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Introduction to Geometric Computing

โœ Scribed by Sherif Ghali


Publisher
Springer
Year
2008
Tongue
English
Leaves
338
Edition
1
Category
Library

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โœฆ Synopsis


Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline? This book attempts to find the answer. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive "right" design.

โœฆ Table of Contents


Front Matter
Pages i-xvii

Euclidean Geometry
    2D Computational Euclidean Geometry
    Pages 3-15

    Geometric Predicates
    Pages 17-25

    3D Computational Euclidean Geometry
    Pages 27-34

    Affine Transformations
    Pages 35-50

    Affine Intersections
    Pages 51-60

    Genericity in Geometric Computing
    Pages 61-68

    Numerical Precision
    Pages 69-83

Non-Euclidean Geometries
    1D Computational Spherical Geometry
    Pages 87-92

    2D Computational Spherical Geometry
    Pages 93-100

    Rotations and Quaternions
    Pages 101-108

    Projective Geometry
    Pages 109-118

    Homogeneous Coordinates for Projective Geometry
    Pages 119-142

    Barycentric Coordinates
    Pages 143-147

    Oriented Projective Geometry
    Pages 149-156

    Oriented Projective Intersections
    Pages 157-168

Coordinate-Free Geometry
    Homogeneous Coordinates for Euclidean Geometry
    Pages 171-174

    Coordinate-Free Geometric Computing
    Pages 175-181

    Introduction to CGAL
    Pages 183-190

Raster Graphics
    Segment Scan Conversion
    Pages 193-200

    Polygon-Point Containment
    Pages 201-204

    Illumination and Shading
    Pages 205-208

    Raster-Based Visibility
    Pages 209-212

    Ray Tracing
    Pages 213-215

Tree and Graph Drawing

    Tree Drawing
    Pages 219-226

    Graph Drawing
    Pages 227-234

Geometric and Solid Modeling

    Boundary Representations
    Pages 237-244

    The Halfedge Data Structure and Euler Operators
    Pages 245-253

    BSP Trees in Euclidean and Spherical Geometries
    Pages 255-264

    Geometry-Free Geometric Computing
    Pages 265-276

    Constructive Solid Geometry
    Pages 277-283

Vector Visibility

    Visibility from Euclidean to Spherical Spaces
    Pages 287-291

    Visibility in Space
    Pages 293-295

Back Matter
Pages 299-340

โœฆ Subjects


3D; OpenGL; Design; Modeling; Polygon; Programming; Shading


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