<div> As games grow more complex and gamersβ expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a gameβs rules and balance, its charactersβ attributes, most of its data, and how its AI, weapons, and objects work and interact. <i><b>Intro
Introduction to Game Systems Design
β Scribed by Dax Gazaway
- Publisher
- Addison-Wesley Professional
- Year
- 2021
- Tongue
- English
- Leaves
- 384
- Series
- Game Design
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
- Exploring the essentials of game design and its emerging subdisciplines
- Asking the essential questions at the heart of all design
- Getting started with modern game system design tools, including the spreadsheets most professionals now use
- Creating systems and data from a blank page
- Populating and quantifying a world of data into a game
- Tuning and balancing game systems
- Testing game systems and data
- Leveraging communication, psychology, and rewards within your games
- Balancing game probability within systems
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