Introduction to Computing & Programming Algebra in Java: A Multimedia Approach
β Scribed by Mark J. Guzdial, Barbara Ericson
- Publisher
- Prentice Hall
- Year
- 2006
- Tongue
- English
- Leaves
- 592
- Edition
- 1ST
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
New computer science students are far more motivated when they are creating programs they care about. Reflecting that insight, this complete first course in Java introduces each new concept in the context of programs that manipulate students'own sounds, pictures, web pages, and video: programs that help them communicate. Mark Guzdial and Barbara Ericson draw on their innovative work at Georgia Tech, work that has significantly improved student success, and earned the recognition of the National Science Foundation. This book presents new techniques only after demonstrating why students need them to solve meaningful problems. Students can then run their digital media programs get immediate feedback that helps them stay on the right track.Open-ended assignments are designed to motivate, promote creativity, and encourage collaboration and friendly competition, using the simple, intuitive, lightweight DrJava development environment. At the same time, students learn to create robust, efficient Java code for any IDE or platform. Skills include: * fundamentals of object development * loops, arrays, and matrices * drawing with Java's Graphics and Graphics2D classes * generating HTML databases and using basic SQL queries * understanding and modifying algorithms * program performance and reliability A dual-platform CD-ROM (for MacintoshR and WindowsR) includes raw media materials and programming source code for the book's exercises and all necessary software, including Sun Microsystems' Java 2 Platform, Standard Edition and more.
π SIMILAR VOLUMES
This complete first course in Java introduces each new concept in the context of programs that manipulate studentsβown sounds, pictures, web pages, and video: programs that help them communicate. This book presents new techniques only after demonstrating why students need them to solve meaningful pr
<P><B></B> Guzdial introduces programming as a way of creating and manipulating mediaβa context familiar and intriguing to today's readers. <B></B> Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-
NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would<br />like to purchase both the physical text and MyProgrammingLab search for 0134059840 / 9780134059846 "Introduction to Computing and Programming in Python" plus MyProgrammingLab w
This bookΒ anchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinem