<p>This book constitutes the refereed post-conference proceedings of two conferences: The 8<sup>th</sup> EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences we
Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2β3, 2016, Proceedings
β Scribed by Anthony L. Brooks, Eva Brooks (eds.)
- Publisher
- Springer International Publishing
- Year
- 2017
- Tongue
- English
- Leaves
- 334
- Series
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as βThe International Conference on Interactivity, Game Creation, Design, Learning, and Innovationβ.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
β¦ Table of Contents
Front Matter....Pages I-XIV
Front Matter....Pages 1-1
ArtsITΒ +Β DLI: Invited Paper....Pages 3-11
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education....Pages 12-19
The Farm Game: A Game Designed to Follow Childrenβs Playing Maturity....Pages 20-28
SceneMaker: Creative Technology for Digital StoryTelling....Pages 29-38
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model....Pages 39-46
Gamify HCI: Deviceβs Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants....Pages 47-54
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students....Pages 55-64
Towards a Wearable Interface for Immersive Telepresence in Robotics....Pages 65-73
Designing Digital Tools for Physiotherapy....Pages 74-88
Enriching Location-Based Games with Navigational Game Activities....Pages 89-96
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers....Pages 97-104
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI....Pages 105-112
CollaTrEx β Collaborative Context-Aware Mobile Training and Exploration....Pages 113-120
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes....Pages 121-128
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment....Pages 129-136
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children....Pages 137-144
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation....Pages 145-153
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques....Pages 154-161
Investigating the Effect of Scaffolding in Modern Game Design....Pages 162-169
Front Matter....Pages 171-171
Multi-kinect Skeleton Fusion for Enactive Games....Pages 173-180
Front Matter....Pages 171-171
Analysing Emotional Sentiment in Peopleβs YouTube Channel Comments....Pages 181-188
Mobile Device Applications for Head Start Experience in Music....Pages 189-196
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets....Pages 197-204
A Multimodal Interaction Framework for Blended Learning....Pages 205-211
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting....Pages 212-219
Widening the Experience of Artistic Sketchbooks....Pages 220-227
Considerations and Methods for Usability Testing with Children....Pages 228-238
An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game....Pages 239-247
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition....Pages 248-255
The Opportunities of Applying the 360Β° Video Technology to the Presentation of Cultural Events....Pages 256-263
Learning Together Apart β The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits....Pages 264-271
Learning by Designing Interview Methods in Special Education....Pages 272-279
Powerlessness or Omnipotence β the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits....Pages 280-288
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines....Pages 289-296
Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City....Pages 297-304
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces....Pages 305-313
AcuTable: A Touch-Enabled, Actuated Tangible User Interface....Pages 314-321
Back Matter....Pages 323-324
β¦ Subjects
Computer Appl. in Arts and Humanities;Media Design;User Interfaces and Human Computer Interaction;Multimedia Information Systems;Arts;Artificial Intelligence (incl. Robotics)
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