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Interactive ray tracing of skinned animations

✍ Scribed by Johannes Günther; Heiko Friedrich; Hans-Peter Seidel; Philipp Slusallek


Publisher
Springer
Year
2006
Tongue
English
Weight
316 KB
Volume
22
Category
Article
ISSN
0178-2789

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We describe a dynamic load-balancing algorithm for ray-tracing by progressive refinement on a distributed-memory parallel computer. Parallelization of progressive ray-tracing for single images is difficult because of the inherent sequential nature of the sample location generation process, which is