<p>A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization
Interactive Learning Through Visualization: The Impact of Computer Graphics in Education
โ Scribed by Dr. Steve Cunningham, Dr. Roger J. Hubbold (auth.), Dr. Steve Cunningham, Dr. Roger J. Hubbold (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 1992
- Tongue
- English
- Leaves
- 287
- Series
- IFIP Series on Computer Graphics
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book contains a selection of papers presented at the Computer Graphics and Education '91 Conference, held from 4th to 6th Apri11991, in Begur, Spain. The conference was organised under the auspices of the International Federation for Information Processing (IPIP) Working Group 5.10 on Computer Graphics. The goal of the organisers was to take a forward look at the impact on education of anticipated developments in graphics and related technologies, such as multimedia, in the next five years. We felt that at a time when many educational establishments are facing financial stringency and when major changes are taking place in patterns of education and training, this could be valuable for both educators and companies developing the technology: for educators, because they are often too bogged down in day-to-day problems to undertake adequate forward planning, and for companies, to see some of the problems faced by educators and to see what their future requirements might be.
โฆ Table of Contents
Front Matter....Pages I-VI
Introduction....Pages 1-5
Front Matter....Pages 7-7
Electronic Books and Interactive Illustrations โ Transcript of a Talk....Pages 9-24
Opportunities for Multimedia in Education....Pages 25-35
Mnemotechnics and the Challenge of Hypermedia....Pages 37-47
Cooperative Learning Using Hypermedia....Pages 49-63
HyperGraph โ A Hypermedia System for Computer Graphics Education....Pages 65-77
Hyper-Simulator Based Learning Environment to Enhance Human Understanding....Pages 79-87
Front Matter....Pages 89-89
Visual Thinkers, Mental Models and Computer Visualization....Pages 91-102
The Multi-Faceted Blackboard: Computer Graphics in Higher Education....Pages 103-113
Remarks on Mathematical Courseware....Pages 115-127
Visual Ways of Knowing, Thinking, and Interacting....Pages 129-136
Visualization of Concepts in Physics....Pages 137-144
Prospero: A System for Representing the Lazy Evaluation of Functions....Pages 145-157
Front Matter....Pages 159-159
Computer Assisted Lecturing: One Implementation....Pages 161-172
Interactive Computer Graphics via Telecommunications....Pages 173-188
Collaborative Computer Graphics Education....Pages 189-200
Portability of Educational Materials Using Graphics....Pages 201-210
Collaboration between Industry and Academia โ Computer Graphics in Design Education....Pages 211-215
Computer Graphics in Computer Graphics Education....Pages 217-226
Solid Modeling in Computer Graphics Education....Pages 227-239
Front Matter....Pages 241-241
Working Group Reports....Pages 243-263
Back Matter....Pages 265-284
โฆ Subjects
Computer Graphics
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