๐”– Bobbio Scriptorium
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Interactive animation of virtual humans based on motion capture data

โœ Scribed by Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura


Publisher
John Wiley and Sons
Year
2009
Tongue
English
Weight
289 KB
Volume
20
Category
Article
ISSN
1546-4261

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## Abstract In motion simulations, video games and animation films, lots of interactions between characters and virtual environments are needed. Even though realistic motion data can be derived from MoCap system, motion editing and synthesis, animators must adapt these motion data to specific virtu