<p><span>This book offers a thorough exploration of interaction design by examining various technologies,</span></p><p><span>interaction techniques, styles, and devices.</span></p><p><span>This book</span></p><p><span>β’ Assists readers in acquiring a deep understanding of diverse ways humans interac
Interaction Techniques and Technologies in Human-Computer Interaction
β Scribed by Constantine Stephanidis (editor), Gavriel Salvendy (editor)
- Publisher
- CRC Press
- Year
- 2024
- Tongue
- English
- Leaves
- 465
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book offers a thorough exploration of interaction design by examining various technologies,
interaction techniques, styles, and devices.
This book
β’ Assists readers in acquiring a deep understanding of diverse ways humans interact with
computer technologies and in selecting the most suitable approach for various interactive
scenarios.
β’ Introduces cuttingβedge interaction techniques, including multimodal and gestureβbased
interaction, wearables, haptic, speech and soundβbased interaction, embodied interaction,
and more.
β’ Advances beyond traditional interfaces to large and multiscreen interactions, proxemics,
brainβcomputer interfaces, affective computing and Extended Reality.
This book will appeal to individuals interested in Human-Computer Interaction research and
applications.
β¦ Table of Contents
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Preface
Editorsβ Bios
List of Contributors
Chapter 1 Interaction Styles
Chapter 2 Multimodal Interaction
Chapter 3 Input, Output, and Interaction Devices
Chapter 4 Large and Multi-screen Displays, Proxemics and Interaction in Public Spaces
Chapter 5 Haptics and Tactile Interaction with Computers
Chapter 6 Gesture-Based Interaction
Chapter 7 Voice Interaction Design
Chapter 8 Sound-Based Interaction
Chapter 9 Animation and Motion in UX Design
Chapter 10 Human Interaction with Wearable Technologies
Chapter 11 Tangible and Embodied Interaction
Chapter 12 Emotion Recognition and Affective Computing
Chapter 13 Interaction Design for Augmented, Virtual, and Extended Reality Environments
Chapter 14 Non-Invasive Brain-Computer Interfaces
Index
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