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Information Technology and Systems: ICITS 2023, Volume 2 (Lecture Notes in Networks and Systems, 692)

✍ Scribed by Álvaro Rocha (editor), Carlos Ferrás (editor), Waldo Ibarra (editor)


Publisher
Springer
Year
2023
Tongue
English
Leaves
565
Category
Library

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✦ Synopsis


This book is composed by the papers written in English and accepted for presentation and discussion at The 2023 International Conference on Information Technology & Systems (ICITS'23), held at Universidad Nacional de San Antonio Abad del Cusco, in Cusco, Peru, between the 24th and the 26th of April 2023.

ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges of modern information technology and systems research, together with their technological development and applications.

The main topics covered are: information and knowledge management; organizational models and information systems; software and systems modelling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big dataanalytics and applications; human–computer interaction; ethics, computers & security; health informatics; information technologies in education, and Media, Applied Technology and Communication.

✦ Table of Contents


Preface
Contents
Information Technologies in Education
The Application of Multi-integration Teaching Mode Based on Cloud Computing in Computer Professional Teaching
1 Introduction
2 Cloud Computing
2.1 Cloud Computing Concept
2.2 Analysis of Cloud Computing Model
2.3 Teaching Platform Architecture Based on Cloud Computing
3 Multi-Integration Teaching Mode
4 Multi-integration Teaching Mode Based on Cloud Computing
4.1 Construction of Multi-integration Teaching Model Based on Cloud Computing
4.2 Teaching Scheme of “Principles of Computer Organization”
4.3 Construct Cloud Computing Platform Model Under the Multi-Integrated Teaching Mode
5 Teaching Plan Implementation and Experimental Results
5.1 Implementation of the Teaching Plan
5.2 Experimental Results
6 Conclusions
References
Impact of Fourth Industrial Revolution-Related Technologies on Higher Education
1 Introduction
1.1 Evolution of Education 1.0 to Education 4.0
1.2 Overview of Relevant Works
2 Methodology
2.1 Survey-Based on Open-Ended Questionnaires
2.2 Survey-Based on Closed-Ended Questionnaires
3 Results
3.1 Closed-Ended Survey Questionnaires-Based Results
3.2 Closed-Ended Survey Questionnaires-Based Results
4 Discussion and Conclusions
References
Improving Student Placement in Schools: The Case of a School Group in Portugal
1 Introduction
2 Sorting Criteria Explained
3 Implementation
3.1 Obtaining Data Automatically
3.2 Sorting and Distribution of Students
3.3 Exporting Results
4 Evaluation
4.1 Last Minute Enrollments
4.2 Fine Tuning of the Results
5 Conclusion and Future Work
References
Intelligent Tutoring System for Teaching and Learning Mathematics
1 Introduction
2 Related Works
2.1 Methods or Strategies in the Teaching of Mathematics
2.2 Adaptive Learning
2.3 Intelligent Tutorial Systems
2.4 Intelligent Tutoring Systems for the Teaching and Learning of Mathematics
2.5 Authoring Tools for Cognitive Tutoring (Cognitive Tutor Authoring Tools - CETAT)
3 Methodology
4 Results
5 Conclusions
References
A Serious Game for Recycling Education in Peruvian Children
1 Introduction
2 Theoretical Foundations
2.1 Recycling
2.2 Serious Games
2.3 MDA Framework
3 Serious Game Design
3.1 Collection Module
3.2 Sorting Module
3.3 Usage Recognition Module
4 Results
4.1 Experimental Design
4.2 Results
5 Conclusions
References
University Degree Completion as an Indicator of Effective Institutional Quality Management in Higher Education
1 Introduction
2 Literature Review
2.1 Critical Factors of the Degree Process.
2.2 University Dropout and Retention and Its Impact on Degree Completion
2.3 Timely Graduation
2.4 Tuition-Free Higher Education in Chile
3 Materials and Methods
4 Results
4.1 Statistical Results of the Analyzed Models
5 Conclusions
References
Scientific Research and Writing Skills in Engineering Students
1 Introduction
2 Methodology
2.1 Objective
2.2 Design and Participants
2.3 Instrument
2.4 Procedure
2.5 Data Analysis
3 Results
4 Discussion and Conclusions
References
Topic Modelling for Automatically Identification of Relevant Concepts Discussed in Academic Documents
1 Introduction
2 Related Work
3 Proposed Work
3.1 Dataset
3.2 Methods
3.3 Topic Modeling on the Curriculum Literature
4 Experimental Results and Discussion
4.1 Topic Modeling: Selecting Topic Terms
4.2 Topic Modeling: Visualization
5 Discussion
6 Conclusion
References
Covariational Reasoning in an Approach to the Concept of Definite Integral Using GeoGebra Within an Economic Context
1 Introduction
2 Theoretical Framework
3 Methods and Procedures
4 Analysis
5 Discussion
6 Conclusions
References
The Mobile Application in Learning for People with Special Hearing Capabilities
1 Introduction
2 State of the Art
3 Methodology
3.1 Analysis
3.2 Design
3.3 Development
3.4 Implementation
3.5 Evaluation
4 Results
5 Conclusions and Future Works
References
Localizing a Mathematics Tutoring System to Spanish in Latin-America
1 Introduction
2 MathSpring/CultivandoMatemáticas
3 Method
3.1 Implementation of Bilingualism in MathSpring
3.2 Participants
3.3 Measures to Answer the Research Question
3.4 Procedure
4 Results
4.1 Impact on Mathematics Problem Solving Ability
4.2 Impact on Students’ Motivation: Perseverance and Passion for Long-Term Goals
5 Discussion and Conclusions
References
Educational Data Mining to Forecast Essay Score. A Case Study About ENEM
1 Introduction
2 Fundamental Concepts
2.1 Regression Algorithms Based on Machine Learning
2.2 Educational Data Mining
2.3 ENEM
3 Related Works
4 Materials and Methods
4.1 Database
4.2 Pre-Processing
4.3 Algorithms
5 Results
5.1 Configuration 1
5.2 Configuration 2
5.3 Configuration 3
5.4 Configuration 4
6 Discussion
7 Conclusion
References
The Impact of Digital Game Narratives on Environmental Awareness: An Efficiency Assessment of Game Narratives Created by Young Adults
1 Introduction
2 Use of Narratives in Digital Game-Based Learning
2.1 Characteristics that Provide the Efficiency of Digital Game Narratives
3 Method
3.1 Material
3.2 Structuring of Activities
3.3 Data Collection
3.4 Data Analysis
4 Results
4.1 Rules
4.2 Actions
4.3 Characters
4.4 Intrinsic Fantasy
5 Discussion
6 Conclusion
References
Hybrid PBL and Learnability for Computer Science and Multimedia Degrees: How to Trigger Soft Skills Strategies for Personal and Professional Development?
1 Introduction
2 Literature Review
3 Methodological Environment
4 Findings
5 Final Notes
References
Mobile Learning and English Reading Abilities in Postgraduate Students
1 Introduction
2 Methodology
3 Results
4 Discussion and Conclusions
References
Overcoming Knowledge Blind Spots and Enhancing Peripheral Vision Through Unlearning Processes
1 Introduction
2 Different Types of Blind Spots
3 Avoiding Weak Signals Created by Blind Spots
4 Concluding Remarks
5 Conclusions
References
Media, Applied Technology and Communication
Applying Machine Learning Techniques to Box Office Forecasting
1 Introduction
2 Fundamental Concepts
2.1 The Film Industry
2.2 Supervised Machine Learning
3 Related Works
4 Methods and Materials
4.1 Databases
4.2 Pre-Processing
4.3 Training and Testing
5 Results and Discussion
5.1 Without the First Week Information
5.2 With Information from the First Week
5.3 Parameter Optimization
6 Hypothesis Test
7 Conclusion
References
Attitudes, Use, and Knowledge of ICT and Student Satisfaction as Predictors of the Level of Learning Achievement
1 Introduction
1.1 Attitude Towards ICT
1.2 Knowledge of ICT
1.3 Use of ICT
1.4 Satisfaction with ICT
1.5 Academic Performance
2 Methodology
3 Results
4 Conclusions
References
Influential Factors in Extraversion Mediated by Reputation in Social Networks in University Students
1 Introduction
2 Methodology
3 Results
4 Conclusions
References
Machine Learning for the Strengthening of Ecuadorian Sign Language Communication
1 Introduction
1.1 Background
2 Methodology
2.1 Communication Needs of Students with Hearing Disabilities
2.2 Pictographic System for Students with Hearing Disabilities
2.3 Development of the Mobile Application
2.4 Application with Machine Learning
3 Results
3.1 Validation of the Proposal
3.2 Validation of Hypotheses
4 Discussion
5 Conclusion
References
Organizational Models and Information Systems
Towards the Evaluation and Continuous Evolution of Open Government Data Portals: A Framework Proposal
1 Introduction
2 Material and Methods
2.1 Theoretical Reference
2.2 Our Preliminary Framework
3 Applying Our Framework
3.1 Development – Constructing Sources of Information
3.2 Tasks Executed by User
4 Conclusions and Future Work
References
IT Governance in Brazilian Public Healthcare Sector
1 Introduction
2 Methodology
3 Results
3.1 Perspective: Business Growth
3.2 Perspective: IT Costs
3.3 Perspective: IT Resources
3.4 Perspective: Transparency
3.5 Perspective: Society
4 Conclusions
References
Virtual Learning Networks in the Learning of a Foreign Language: Remote Education Perspectives
1 Introduction
2 Method
2.1 Design of the Study
2.2 Population and Sample
2.3 Techniques for Data Analysis
2.4 Measurement Scale
2.5 Instrument Reliability
3 Results
4 Discussion
5 Conclusion
References
Understanding the Success Factors of Research Software: Interviews with Brazilian Computer Science Academic Researchers
1 Introduction
2 Related Works
3 Method
3.1 Study Design
3.2 Data Collection
3.3 Data Analysis
4 Results
4.1 Respondents' Demographics
4.2 What are the Factors that Make an Academic Initiative a Success (RQ1)?
4.3 What are the Factors that Make an Academic Initiative a Non-success (RQ2)?
4.4 What Are the Challenges to Make an Academic Initiative a Success (RQ3)?
5 Discussion
6 Threats to Validity
7 Conclusions and Future Works
References
Software Systems, Architectures, Applications and Tools
Server-side Adaptive Federated Learning over Wireless Mesh Network
1 Introduction
2 Background and Related Works
3 Design of Adaptive Federated Learning
3.1 Server-side Adaptive Federated Learning
3.2 Federated Learning Implementation
4 Experimental Evaluation of the Adaptive Federated Learning Network
4.1 Experimental Environment
4.2 Server-side Adaptive Federated Learning with Heterogeneous Clients
5 Conclusions
References
Mobile Development with Xamarin: Brief Literature, Visualizations and Important Issues
1 Introduction
2 Background
3 Proposal Development
3.1 Configuration by Creating a Project
3.2 Templates for Mobile Development
3.3 Project Structure
3.4 Mobile Project Execution
4 Discussion
5 Conclusions
References
AI-enchanced Crowdsourcing as an Element of Information Systems Development
1 Introduction
2 Crowdsourcing for Software Engineering
3 Artificial Intelligence for Software Engineering
4 The AICrowd Methodology
5 Related Work
6 Conclusions and Future Work
References
User’s Appreciation About Software Prototyping: A Case Study
1 Introduction
2 Background
2.1 Software Requirements
2.2 Prototyping
2.3 Analysis and Specification of Requirements Using Prototyping
3 Related Work
4 Materials and Method
4.1 End-User Evaluation Questionnaire
4.2 Case Study
5 Results
5.1 Motivation about Prototyping Practice
5.2 User Experience about Prototyping Practice
5.3 Learning About Prototyping Practice
5.4 End-User Perception About Prototyping Practice
6 Discussions
7 Threats to Validity
8 Lessons Learned
9 Conclusions
10 Future Works
References
Predicting the Number of Pedestrians per Street Section: A Detailed Step-by-step Example
1 Introduction
2 Designing the Dataset
3 Predicting the Pedestrian Stream
4 Discussion
5 Conclusion
References
Information Technology Monitoring in Healthcare: A Case Study
1 Introduction
2 Previous Work and Updated Proposal
2.1 Guardian Server
2.2 Local Server
3 Case Study
3.1 Methodology
3.2 Results
4 Discussion
5 Conclusion
5.1 Future Work
References
Quantum Computing and Lawful Interception Applications
1 Introduction
2 Lawful Interception and New Technology Drivers – State of the Art
2.1 5G Implications in LI
2.2 Quantum Processing in LI
3 Proposed LI Architecture Powered by 5G and Quantum Technologies
3.1 The proposed framework Reference Architecture
3.2 Warrant Management System
3.3 Quantum Powered Operations (QPO)
3.4 Management and Orchestration of 5G
4 Conclusions
References
Log4j Vulnerability
1 Introduction
2 State of the Art/Related Work(s)
3 Dangers of Log4j - Black-Hat Attacks
4 Practical Experiment
5 Results and Analysis
6 Conclusions and Future Work
6.1 Future Work
References
Integrating Security and Privacy Mechanisms with Fast Health Interoperability Resources (FHIR), a Scoping Review
1 Introduction
2 Methods
3 Results
3.1 Selection of the Studies
3.2 Demographics of the Included Studies
3.3 Characteristics of the Technological Developments
4 Discussion and Conclusion
References
An Approach for Visualizing SVG Sprites Systems
1 Introduction
2 Problem Description
3 Description of the Proposed Approach for Previewing all Icons from SVG Sprites
3.1 Template Creation
3.2 Requesting the Content of SVG Sprites
3.3 Rendering the Icons
4 Results and Discussion
5 Conclusions
References
A Software System to Support Student Engagement in Academic Courses
1 Introduction
2 Educational Gamification and Its Challenges
3 The Course Gamification Platform
3.1 Platform Design
3.2 Platform Description
4 An Example of an Academic Course Gamification
5 Conclusion
References
Virtual Reality and the Cognitive Screening of Older Adults: A Review
1 Introduction
2 Methods
3 Results
3.1 Study Selection
3.2 Paradigms for Interaction and Cognitive Functions
3.3 Evaluation of the Proposed Applications
4 Discussion and Conclusion
References
Machine Learning Applications that Might Support Home-Based Screening of Parkinson’s Disease: A Scoping Review
1 Introduction
2 Methods
3 Results
3.1 Selection of the Studies
3.2 Demographics of the Included Studies
3.3 Data Modalities and ML Techniques
3.4 Experimental Setups
4 Discussion and Conclusion
References
Threat Modeling to Design a Decentralized Health Data Management Application
1 Introduction
2 Methods
3 Results
3.1 Data Flow Diagram
3.2 Determination of Threats and Derivation of Security Mechanisms
3.3 Proposed System Architecture
3.4 Example of Communication
4 Conclusion
References
Software Application to Assist the Publishing Sector: A Tool in MS Excel Environment
1 Introduction
2 Problem Description
3 Expert Evaluations of Some Parameters of Production Digital/Print Books
4 Software Application as Tool to Assist the Publishing Sector in MS Excel Environment
5 Results Analysis and Discussion
6 Conclusion
References
Web Application with Facial and Emotional Recognition for the Control of Human Talent at the “España” Institute of Ambato-Ecuador
1 Introduction
1.1 Methods
1.2 Results
1.3 Coding
1.4 Discussion
1.5 Conclusions
References
Application of Sonification Method in Teaching Information Security
1 Introduction
2 Materials and Methods
3 Results
4 Discussion
5 Conclusion
References
Analysis of Oversampling Techniques and Machine Learning Models on Unbalanced Spirometry Data
1 Introduction
2 Methodology
2.1 Data Understanding and Preparation
2.2 Modeling
3 Results and Discussion
3.1 Oversampling Methods
3.2 Deep Learning Approaches
4 Conclusions and Future Works
References
On the Use of Social Robots for Rehabilitation: The Case of NAO Physio
1 Introduction
2 Related Works
3 Social Robots and Physiotherapy
3.1 Upper Limbs Movements
4 NAO Physio
5 Evaluation of the Use of the NAO Robot for Upper Limb Rehabilitation
5.1 Survey Definition
5.2 Data Analysis and Interpretation
6 Discussions and Future Work
References
Automating Risk Stratification Processes in Obstetric Emergency: A Case Study
1 Introduction
2 Methodology
3 Results
4 Discussion
5 Conclusion
References
A Theoretical Journey on Health and Education: Main Aspects and Advances
1 Introduction: Health and Education
References
Design of a Video Game Applying a Layered Architecture Based on the Unity Framework
1 Introduction
2 Methodology
2.1 Methodology and Architecture
2.2 Phases of the Methodology
2.3 Architecture
3 Results and Discussion
3.1 Game Development
3.2 Web Server
3.3 Characterization of Characters
3.4 Scenario Creation
3.5 Game Levels
3.6 Parallax
3.7 Camera Management
3.8 Artificial Intelligence Based on Simple Reflex Agent
3.9 Performance Test
3.10 Process
4 Conclusions
References
A Complementary Approach for Smart Contract Design Using DasContract
1 Introduction
2 Background and Related Work
2.1 Smart Contracts
2.2 DasContract Characterization
2.3 DasContract Technology Limitations
3 The Error Prevention Proposal
3.1 Contract Modeling Procedure
4 Limitations and Future Work
5 Conclusions
References
A Customized and Low-Cost Antivirus Solution Focused on User Needs
1 Introduction
1.1 Motivation
2 Related Work
3 Problem Definition
4 Proposal Development
4.1 Proposed Architecture
4.2 Operation
5 Test and Results
6 Conclusions and Future Work
References
Storefront Business Model Enhancement by Using Georeferenced Data
1 Introduction
2 Materials
2.1 Technology Acceptance Model
2.2 Online Storefront
3 Experiment Design
3.1 Population and Sample Size
3.2 Survey Design
3.3 Methodology
4 Results and Discussion
4.1 Demographic Information
4.2 Reliability Analysis
4.3 Data Analysis
5 Conclusions and Future Work
References
Correction to: Information Technology and Systems
Correction to: Á. Rocha et al. (Eds.): Information Technology and Systems, LNNS 692, https://doi.org/10.1007/978-3-031-33261-6


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