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Information Systems and Design: Third International Conference, ICID 2022, Tashkent, Uzbekistan, September 12–13, 2022, Revised Selected Papers (Communications in Computer and Information Science)

✍ Scribed by Victor Taratukhin (editor), Artem Levchenko (editor), Yury Kupriyanov (editor)


Publisher
Springer
Year
2023
Tongue
English
Leaves
138
Category
Library

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✦ Synopsis


This book constitutes the proceedings of Third International Conference on Information Systems and Design, ICID 2022, which took place in Tashkent, Uzbekistan, in September 2022.
The 12 papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections as follows: methodological support of analysis and management tools: theoretical-focused research; and digital transformation of enterprises based on analysis and management tools: practical-focused research.

✦ Table of Contents


Preface
Organization
Contents
Methodological Support of Analysis and Management Tools: Theoretical-Focused Research
Development of the Simulation Model of Complex Evaluation of the Quality of the Emergency Medical Services
1 Introduction
2 Methods
3 Results
References
Fuzzy Risk States Assessment Using Markov Chains
1 Introduction and Problem Definition
2 Fuzzy Time Series and Markov Chain
3 Calculation of the Probability Distribution of Fuzzy Credit Risk States
4 Markov Chain of Fuzzy Random Events and Determination of Risk Status
5 Numerical Experiments
6 Conclusion
References
Principles of Multiple Alternatives in Complex Control Systems with a Reference Model
1 Introduction
2 Problem Statement
3 Theoretical Analysis of the Problem
3.1 First Order Object
3.2 Second Order Object
3.3 Third Order Object
4 Solution Method Based on the Principles of Multiple Alternatives
5 Numerical Simulation Results
6 Conclusion
References
Analysis of the Quality of Estimates in the Problem of Parametric Identification of Distributed Dynamic Processes in the Case of an Explicit and Implicit Difference Scheme
1 Introduction and Problem Statement
2 Research Models and Methods
2.1 Methods for Obtaining LSM Estimates
2.2 Modified Least Square Method
2.3 Least Squares Method with Implicit Difference Scheme
3 Experimental Study of the Quality of Assessments
4 Conclusion
References
Basics of Using Temporal Data in the Design of Project Management Information Systems
1 Prerequisites for the Development of a Multi-alternative System
2 Designing Temporal Data
2.1 Time-Varying Degree of Competence (Attribute) of Project Participants
2.2 Time-Varying Ownership of Competencies by Project Participants
2.3 Time-Varying Weights of Project Participants’ Competencies for Each Specific Project
2.4 Time-Varying Characteristics of Each Specific Project
3 Mathematical Modeling of Temporal Data
4 Development of Mechanisms for Selecting Project Participants
References
Digitalization as a Way to Increase the Material Utilization Rate in Mechanical Engineering
1 Introduction
2 Methods
3 Results
4 Conclusion
References
Digital Transformation of Enterprises Based on Analysis and Management Tools: Practical-Focused Research
Conceptual Model for Assessing the Formation of Universal Competencies in the Implementation of End-To-End Project Activities
1 Introduction
2 Methods and Materials
3 Results
4 Conclusions
References
Ecosystem Courses as an Effective Way to Prepare the SAP Talent Pool
1 Introduction
2 The History of the Development
3 Multi-Format Hybrid Courses
4 Format Features
5 Benefits of the Multi-Format Approach
6 The Architecture of the SAP Academies
7 The Results of the SAP Academies
8 Conclusions and Key Outcomes
References
Design Thinking Seminar for the Next Generation: Comparison of Short, Medium, and Long-Term Projects
1 Introduction
2 Design Thinking Seminars
2.1 Short-term Design Thinking Seminar
2.2 Medium term Design Thinking Seminar
2.3 Long term Design Thinking Seminar
2.4 Comparison
3 Conclusion
References
Accumulated Practical Experience of the Past for Building the Future of Design Innovations: Janus Project and Next-Gen Design Thinking Game
1 Introduction
1.1 Current Economic and Social Environment
1.2 Next-Gen Design Thinking
2 Business Archaeology and Janus Project
2.1 TAG Roundtable and Business Archaeology
2.2 Janus Project
3 Next-Gen Design Thinking Game
3.1 Supporting the Design Thinking Process Through a Game-Oriented Approach
3.2 Next-Gen Design Thinking Game in Details
4 Incorporating Cultural Experiences
4.1 Preliminary Evaluation of a Prototype: Problem and Solution Framing for Sustainable Smart City
5 Implications and Conclusion
References
Design Guidelines for Future Electric Vehicle Charging Stations
1 Design for Public EV Charging Stations
1.1 Research Background and Purpose
1.2 Process and Methods
2 Challenges for EV Drivers on Charging Electric Vehicles: Define Hurdles and Pain Points of Users
3 Motivation for Sustainable Behavior: What Makes People Behave More Sustainably?
4 Exploring Designs for Sustainability: Case Studies and Best Practices of EV Charging Stations
5 Design Components for Sustainable EV Charging Station
6 Conclusion: Creating a Sustainable Energy Future
References
Design Thinking in Designing Career Guidance Services for High School Students
1 Introduction
2 The Technology of Creating a Career Guidance Service for High School Students Using the Methodology of Design Thinking as the Main Tool for Obtaining a Quality Product
3 Results
References
Author Index


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