Information and Software Technology: A Project-Based Approach
β Scribed by David Grover ; John Range ; Heather Knights ; Eamon Gormley ; Sonia Perri
- Publisher
- Pearson Educational
- Year
- 2005
- Tongue
- English
- Leaves
- 376
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
How to file://../../HowTo.pdfHome page file://../../Start.pdfCompanion Website - on CD file://../CompanionWebsite/starthere.htmlCompanion Website - live http://wps.pearsoned.com.au/istWorksheets-PDF version file://../Worksheets/pdf_version/IAST_Worksheets.pdfWorksheets-MSWord version file://../Worksheets/MSWord_version/MSWord_WS_Contents.pdfCoursebook
Contents
CORE
1 Projects: Design, Produce, Evaluate
1.1 Defining and analysing the problem
1.2 Designing possible solutions
1.3 Producing solutions
1.4 Evaluation
1.5 Management
1.6 Communication techniques
1.7 Group work
2 Hardware
2.1 Hardware functions
2.2 Hardware components
2.3 Microprocessors
2.4 Classification of systems
2.5 Hardware solutions
2.6 Troubleshooting
2.7 Care and maintenance
3 Software
3.1 Software systems
3.2 Types and examples of software
3.3 Factors affecting hardware requirements
3.4 Interface design
3.5 Features and elements of a graphical user interface
4 Data Handling
4.1 Data and information
4.2 Data forms
4.3 Data coding
4.4 Data sources
4.5 Data types
4.6 Data transmission types
4.7 Data storage and function
4.8 Data compression techniques
4.9 Data security
5 Past, Current and Emerging Technologies
5.1 Past information and software technologies
5.2 Current and emerging technologies
5.3 Exploring current and emerging technologies for each option
5.4 The impact of technology on the environment
6 People
6.1 Roles and responsibilities
6.2 Careers in information and software technology
7 Issues
7.1 Legal issues
7.2 Ethical issues
7.3 Social issues
7.4 Industrial issues
OPTIONS
8 Artificial Intelligence, Simulation and Modelling
8.1 Artificial intelligence
8.2 Areas of artificial intell
8.3 Requirements of artificial intelligence
8.4 Modelling and simulations
8.5 Requirements of models and simulations
8.6 Advantages and limitations
8.7 Using modelling and simulation programs
8.8 Project development
8.9 Additional content
9 Authoring and Multimedia
9.1 The beginning of a revolution
9.2 What is multim
9.3 Types of multimedia products
9.4 Multimedia data types
9.5 Multimedia hardware
9.6 Processes used with multimedia data types
9.7 Authoring software systems
9.8 Developing a multimedia product
9.9 Project development
9.10 Additional content
10 Database Design
10.1 Database development
10.2 Collecting, organising and storing data
10.3 Processing and analysing data
10.4 Presenting info
10.5 Integration
10.6 Project development
10.7 Additional content
11 Digital Media
11.1 The purpose of digital media
11.2 Types of digital media products
11.3 Data types for digital media products
11.4 Digitisation of data
11.5 Digital manipulation techniques
11.6 Factors affecting file size
11.7 Display and distribution
11.8 Project development
11.9 Additional content
12 The Internet and Website Development
12.1 The Internet
12.2 An historical perspective on the Internet
12.3 Intranets
12.4 Features and uses of the Internet
12.5 Internet software
12.6 Types of Internet protocols
12.7 The World Wide Web
12.8 Control of access to information
12.9 Website development
12.10 Project development
12.11 Additional content
13 Networking Systems
13.1 A communications network
13.2 Network protocols
13.3 Data transmission modes
13.4 Data transmission rates
13.5 Data transmission media
13.6 Types of networks
13.7 Peer-to-peer and clientβserver networks
13.8 Components of networks
13.9 Security of information
13.10 Network topology
13.11 Network operating systems
13.12 Factors influencing media transmission
13.13 Project development
13.14 Additional content
14 Robotics and Automated Systems
14.1 Robotics
14.2 Types of robots
14.3 The purpose of robots
14.4 Use of robots
14.5 The function of robots
14.6 Automated control
14.7 Sensing devices
14.8 What are actuators?
14.9 Controlling devices
14.10 Project development
14.11 Additional content
15 Software Development and Programming
15.1 Basic programming concepts
15.2 GUI layout
15.3 Data types
15.4 Data operators
15.5 Algorithms
15.6 Program control structures
15.7 Desk checking
15.8 Using sub-programs
15.9 Programming languages
15.10 Data structures
15.11 Testing program code
15.12 Error detection
15.13 Error correction
15.14 Documentation of program code
15.15 Project development
15.16 Additional content
Publishing Information
Imprint page
Contents
About the book
Student pack
To the student
Acknowledgements
Index
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