Implementing a zooming User Interface: experience building Pad++
β Scribed by Ben Bederson; Jon Meyer
- Book ID
- 101236789
- Publisher
- John Wiley and Sons
- Year
- 1998
- Tongue
- English
- Weight
- 365 KB
- Volume
- 28
- Category
- Article
- ISSN
- 0038-0644
No coin nor oath required. For personal study only.
β¦ Synopsis
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this approach. β The implementation of Pad++ is related to real-time 3D graphics systems and to 2D windowing systems. However, the zooming nature of Pad++ requires new approaches to rendering, screen management, and spatial indexing. In this paper, we describe the design and implementation of the Pad++ engine, focusing in particular on rendering and data structure issues. Our goal is to present useful techniques that can be adopted in other real-time graphical systems, and also to discuss how 2D zooming systems differ from other graphical systems.
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