<i>Iβll Take Learning for 500</i> shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ ga
I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train (Pfeiffer Essential Resources for Training and HR Professionals)
β Scribed by Dan Yaman, Missy Covington
- Publisher
- Pfeiffer
- Year
- 2006
- Tongue
- English
- Leaves
- 268
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Iβll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game showβfrom writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
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